Exemplo n.º 1
0
 public void SetConnectState(PlayerConnectState state)
 {
     for (int i = 0; i < NumPlayers; i++)
     {
         players[i].state = state;
     }
 }
Exemplo n.º 2
0
 public void SetConnectState(PlayerConnectState state)
 {
     for (int i = 0; i < players.Length; i++)
     {
         players[i].state = state;
     }
 }
Exemplo n.º 3
0
 public void SetConnectState(int playerHandle, PlayerConnectState state)
 {
     for (int i = 0; i < NumPlayers; i++)
     {
         if (players[i].playerHandle == playerHandle)
         {
             players[i].connectProgress = 0;
             players[i].state           = state;
             break;
         }
     }
 }
Exemplo n.º 4
0
 public void SetConnectState(int handle, PlayerConnectState state)
 {
     for (int i = 0; i < players.Length; i++)
     {
         if (players[i].handle == handle)
         {
             players[i].connect_progress = 0;
             players[i].state            = state;
             break;
         }
     }
 }
Exemplo n.º 5
0
 public void SetPlayerConnectState(PlayerConnectState newState)
 {
     MainMenuUIManager.SetPlayerConnectState(newState);
 }