// Use this for initialization
	void Start () 
	{
		combatActions = transform.parent.gameObject.GetComponent<PlayerCombatAI>();
	}
	// Use this for initialization
	void Start () 
	{
		combatActions = transform.parent.gameObject.GetComponent<PlayerCombatAI>();

		focusedTargetIndex = Random.Range (0, 2);
	}