Exemplo n.º 1
0
        public static Vector2f GetPositionOfTheBestDamagingSpellDeploy()
        {
            // Prio1: Hit Enemy King Tower if health is low
            // Prio2: Every damaging spell if there is a big group of enemies

            if (EnemyCharacterHandling.EnemyKingTower.HealthComponent.CurrentHealth < GameHandling.Settings.KingTowerSpellDamagingHealth)
            {
                return(EnemyCharacterHandling.EnemyKingTower.StartPosition);
            }
            else
            {
                int       count;
                Character enemy = EnemyCharacterHandling.EnemyCharacterWithTheMostEnemiesAround(out count);

                if (enemy != null)
                {
                    if (PlayerCharacterHandling.HowManyCharactersAroundCharacter(enemy) >= GameHandling.Settings.SpellCorrectionConditionCharCount)
                    {
                        return(enemy.StartPosition);
                    }
                    else
                    {
                        // Position Correction
                        return(PositionHelper.AddYInDirection(enemy.StartPosition, PlayerProperties.PlayerPosition, 4000));
                    }
                }
            }

            return(Vector2f.Zero);
        }
Exemplo n.º 2
0
        public void IniGame(ApolloSettings settings, FightStyle fightStyle = FightStyle.Balanced)
        {
            //Logger.Debug("Set game beginning = true");
            GameStateHandling.GameBeginning = true;
            Settings = settings;

            PlayerCharacterHandling.Reset();
            EnemyCharacterPositionHandling.SetPositions();

            Logger.Debug("IniGame");
            //EnemyHandling.CreateEnemies();
        }