void OnTriggerExit(Collider Other)
 {
     if (Other.gameObject.layer == 9)
     {
         CanCarry          = Player.GetComponent <PlayerCarryScript>();
         CanShoot          = Player.GetComponent <TirPlayerScript>();
         CanCarry.CanCarry = false;
         if (!CanCarry.IsCarrying)
         {
             CanShoot.CanShoot = true;
             CanCarry.Target   = null;
         }
     }
 }
    void OnTriggerEnter(Collider Other)
    {
        if (Other.gameObject.layer == 9)
        {
            CanShoot          = Player.GetComponent <TirPlayerScript>();
            CanCarry          = Player.GetComponent <PlayerCarryScript>();
            CanShoot.CanShoot = false;
            CanCarry.Target   = Other.gameObject;
            CanCarry.CanCarry = true;
        }

        if (Other.gameObject.tag == "key")
        {
            Player.GetComponent <PlayerKeyControlScript>().AddKey();
            Destroy(Other.gameObject);
        }
    }