public static void CheckCaptivityChange(float dt, ref string __result) { if (BannerlordCheatsSettings.Instance.InstantEscape) { PlayerCaptivity.EndCaptivity(); } }
internal void CECaptivityLeave(ref MenuCallbackArgs args) { new CESubModule().LoadTexture("default"); PartyBase captorParty = PlayerCaptivity.CaptorParty; CECampaignBehavior.ExtraProps.Owner = null; if (!captorParty.IsSettlement || !captorParty.Settlement.IsTown) { PlayerCaptivity.EndCaptivity(); return; } try { if (Hero.MainHero.IsAlive) { if (Hero.MainHero.IsWounded) { Hero.MainHero.HitPoints = 20; } PlayerEncounter.ProtectPlayerSide(); MobileParty.MainParty.IsDisorganized = false; PartyBase.MainParty.AddElementToMemberRoster(CharacterObject.PlayerCharacter, 1, true); } MobileParty.MainParty.CurrentSettlement = PlayerCaptivity.CaptorParty.Settlement; if (Campaign.Current.CurrentMenuContext != null) { GameMenu.SwitchToMenu("town"); } if (Hero.MainHero.IsAlive) { Hero.MainHero.ChangeState(Hero.CharacterStates.Active); } if (captorParty.IsActive) { captorParty.PrisonRoster.RemoveTroop(Hero.MainHero.CharacterObject); } if (Hero.MainHero.IsAlive) { MobileParty.MainParty.IsActive = true; PartyBase.MainParty.SetAsCameraFollowParty(); MobileParty.MainParty.SetMoveModeHold(); PartyBase.MainParty.UpdateVisibilityAndInspected(true); } PlayerCaptivity.CaptorParty = null; } catch (Exception) { PlayerCaptivity.EndCaptivity(); } }
public static void CheckCaptivityChange(float dt, ref string __result) { try { if (BannerlordCheatsSettings.Instance?.InstantEscape == true) { PlayerCaptivity.EndCaptivity(); } } catch (Exception e) { SubModule.LogError(e, typeof(InstantEscape)); } }
private void ApplyEscapeConsequence() { if (!Outcome.Escaping) { return; } var p = IdentifySubject().ToTwHero(); if (!p.IsPrisoner) { return; } if (p.IsHumanPlayerCharacter) { PlayerCaptivity.EndCaptivity(); } else { SetPrisonerFreeAction.Apply(p, new Hero(GameData.Instance.GameContext.Heroes.Player).ToTwHero()); } }
internal void CECaptivityEscape(ref MenuCallbackArgs args) { CECampaignBehavior.ExtraProps.Owner = null; bool wasInSettlement = PlayerCaptivity.CaptorParty.IsSettlement; Settlement currentSettlement = PlayerCaptivity.CaptorParty.Settlement; TextObject textObject = GameTexts.FindText("str_CE_escape_success", wasInSettlement ? "settlement" : null); textObject.SetTextVariable("PLAYER_HERO", Hero.MainHero.Name); if (wasInSettlement) { string settlementName = currentSettlement != null ? currentSettlement.Name.ToString() : "ERROR"; textObject.SetTextVariable("SETTLEMENT", settlementName); } new CESubModule().LoadTexture("default"); PlayerCaptivity.EndCaptivity(); }