Exemplo n.º 1
0
    private void SelectItem(Vector2 aimVector)
    {
        // Don't do anything on release; aim vector will be (0, 0)
        if (aimVector.sqrMagnitude < Mathf.Epsilon)
        {
            return;
        }

        // Calculate angle (flip if aim vector points to the right)
        int selectIndex = GetIndex(AngleFromAim(aimVector));

        // Select that item
        m_Inventory.SelectItemAtIndex(selectIndex);

        // Highlight the corresponding wedge
        m_UI.SelectItem();
    }