Exemplo n.º 1
0
 public void OnBuildingOptionAdded(PlayerBuildableObjectData addedObj)
 {
     if (addedObj.Obj.printableName == factoryToSearchFor.printableName)
     {
         hasBuiltFactory = true;
     }
 }
Exemplo n.º 2
0
 public void OnBuildingOptionRemoved(PlayerBuildableObjectData removedObj)
 {
     if (removedObj.Obj.printableName == factoryToSearchFor.printableName)
     {
         hasBuiltFactory = pEnv.GetBuildableObjects().GetBuildableObject(removedObj.Obj) != null;
     }
 }
    //Player argument can be removed since this class is unique for each player.
    public void AddObject(Player player, BaseUnit obj, ToolbarClickListener responsibleForCreation)
    {
        PlayerBuildableObjectData pbo = new PlayerBuildableObjectData(player, obj, responsibleForCreation);

        availableUnits.Add(pbo);
        changeListeners.ForEach(elem => elem.OnBuildingOptionAdded(pbo));
    }
    public void RemoveElement(BaseObject baseObject)
    {
        bool found = false;
        PlayerBuildableObjectData removed = null;

        for (int i = 0; i < availableBuildings.Count && !found; i++)
        {
            removed = availableBuildings[i];
            if (removed.Obj == baseObject)
            {
                availableBuildings.Remove(removed);
                found = true;
            }
        }
        for (int i = 0; i < availableUnits.Count && !found; i++)
        {
            removed = availableUnits[i];
            if (removed.Obj == baseObject)
            {
                availableUnits.Remove(removed);
                found = true;
            }
        }

        if (found)
        {
            changeListeners.ForEach(elem => elem.OnBuildingOptionRemoved(removed));
        }
    }
Exemplo n.º 5
0
    private void CreateUnit(PlayerBuildableObjectData pbod)
    {
        BaseObject createdObject = pbod.creationObject.OnToolBarClick(pbod.Obj);

        if (createdObject != null)
        {
            availableBattleUnits.Add(createdObject);
            undeployedUnits.Add(createdObject);
        }
    }
    public PlayerBuildableObjectData GetBuildableObject(BaseObject baseObject)
    {
        PlayerBuildableObjectData pbod = availableBuildings.Find(elem => elem.Obj.printableName == baseObject.printableName);

        if (pbod != null)
        {
            return(pbod);
        }
        return(availableUnits.Find(elem => elem.Obj.printableName == baseObject.printableName));
    }
Exemplo n.º 7
0
    public override bool Equals(object obj)
    {
        PlayerBuildableObjectData comp = obj as PlayerBuildableObjectData;

        if (comp == null)
        {
            return(false);
        }

        return(Obj.printableName.Equals(comp.Obj.printableName));
    }
Exemplo n.º 8
0
    public void OnClicked(int id)
    {
        PlayerBuildableObjectData toolbarEntry = null;

        if (toolbarState == ToolbarState.BUILDING && id < buildableObjects.getAvailableBuildings().Count)
        {
            toolbarEntry = buildableObjects.getAvailableBuildings()[id];
        }
        else if (toolbarState == ToolbarState.UNIT && id < buildableObjects.getAvailableUnits().Count)
        {
            toolbarEntry = buildableObjects.getAvailableUnits()[id];
        }

        if (toolbarEntry != null)
        {
            toolbarEntry.creationObject.OnToolBarClick(toolbarEntry.Obj);
        }
    }
Exemplo n.º 9
0
 public void OnBuildingOptionRemoved(PlayerBuildableObjectData removedObj)
 {
     RedrawToolbar();
 }
Exemplo n.º 10
0
 public void OnBuildingOptionAdded(PlayerBuildableObjectData addedObj)
 {
     RedrawToolbar();
 }