void Awake() { if (type.Equals(EnumsGame.TYPE_BOX.IMAGE_BOX_RAND_VOWEL)) { letter_a = GameSettings.getLowercaseVowels()[Random.Range(0, 5)]; } audios = GetComponent <PlayerAudios>(); }
// Use this for initialization void Start() { anim = transform.parent.GetComponent <Animator>(); rgdb = transform.parent.GetComponent <Rigidbody2D>(); p_audios = GetComponent <PlayerAudios>(); p_interacts = GetComponent <PlayerInteracts>(); p_protect = transform.FindChild("protect").GetComponent <SlotsProtectController>(); p_animations = GetComponent <PlayerAnimations>(); }
void Start() { rbody = GetComponent <Rigidbody>(); groundMask = LayerMask.GetMask("Ground"); torchMask = LayerMask.GetMask("Torch"); gManagerScript = gManagerRef.GetComponent <Game_Manager>(); isBuilding = false; health = maxHealth; defaultMoveSpeed = moveSpeed; buildMoveSpeed = moveSpeed * 0.6f; mousePos = Vector3.zero; hutRef = GameObject.FindGameObjectWithTag("Hut"); regenCooldown = Time.time + regenDelay; anim = GetComponent <Animator>(); audios = GetComponent <PlayerAudios>(); }