Exemplo n.º 1
0
	void OnTriggerEnter2D(Collider2D coll)
	{
		if (coll.gameObject.tag == "Player") 
		{
			Destroy(this.gameObject);
			playerAttack = coll.GetComponent<PlayerAttackScript>();
			playerAudioSource = coll.GetComponent<AudioSource>();
			playerAudioSource.PlayOneShot(playerAttack.pickUpSound);
			if (thisPower == "Freeze")
			{
				playerAttack.freezePowerReady = true;
			}
			else if (thisPower == "Wind")
			{
				playerAttack.windPowerReady = true;
			}
			else if (thisPower == "Speed")
			{
				playerAttack.speedPowerReady = true;
			}
			else if (thisPower == "Shield")
			{
				playerAttack.shieldPowerReady = true;
			}

		}
	}
Exemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     characterstats  = gameObject.GetComponent <CharacterStatsScript> ();
     playerAttack    = gameObject.GetComponent <PlayerAttackScript> ();
     Temp_DodgeSpeed = characterstats.DodgeSpeed;
 }
Exemplo n.º 3
0
	// Use this for initialization
	void Start () 
	{
		playerAttackScript = GetComponent<PlayerAttackScript> ();
		spriteUI.gameObject.SetActive (false);
	
	}
Exemplo n.º 4
0
 // Use this for initialization
 void Start()
 {
     playerAttackScript = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerAttackScript> ();
 }