Exemplo n.º 1
0
    [ClientRpc] public void RpcAddCat(float CDefense, float CAttack, float CTorsoHP, float CMaxSpeed, string CName, float CTravel, int CStamina, int CAtSpeed, int CAtRecharge, string[] PackagedData, NetworkInstanceId netInstanceId)
    {
        GameObject    reciever      = ClientScene.FindLocalObject(netInstanceId);
        PlayerAssign  PlayerScript  = reciever.GetComponent <PlayerAssign> ();
        List <String> ExtractedData = PackagedData.ToList();
        Rarity        CatRarity     = (Rarity)System.Enum.Parse(typeof(Rarity), ExtractedData.ElementAt(0));
        Cat           ThatCat       = (Cat)ScriptableObject.CreateInstance("Cat") as Cat;

        ThatCat.catRarity      = CatRarity;
        ThatCat.Defense        = CDefense;
        ThatCat.Attack         = CAttack;
        ThatCat.TorsoHP        = CTorsoHP;
        ThatCat.MaxSpeed       = CMaxSpeed;
        ThatCat.CatName        = CName;
        ThatCat.TravelSpeed    = CTravel;
        ThatCat.MaxStamina     = CStamina;
        ThatCat.AttackSpeed    = CAtSpeed;
        ThatCat.AttackRecharge = CAtRecharge;
        int AbilityCount = ExtractedData.Count - 1;

        for (int i = 0; i < AbilityCount; i++)
        {
            string  ThatAbilitysName = ExtractedData.ElementAt(i + 1);
            Ability ThatAbility      = Resources.Load <Ability> ("Abilitys/" + ThatAbilitysName);
            ThatCat.abilitys.Add(ThatAbility);
        }
        PlayerScript.catToAdd = ThatCat;
        PlayerScript.catsToSpawn.Add(ThatCat);
    }
Exemplo n.º 2
0
 void Awake()
 {
     if (instance != null)
     {
         Debug.LogWarning("More Than One Instance Of PlayerAssign Detected On A Single Client, Exiting!");
         return;
     }
     instance = this;
 }
Exemplo n.º 3
0
    [ClientRpc] public void RpcAddCat(float CDefense, float CAttack, float CTorsoHP, float CMaxSpeed, string CName, float CTravel, int CStamina, int CAtSpeed, int CAtRecharge, string[] PackagedData, NetworkInstanceId netInstanceId, int AbilityCount, abilityHolder[] abilitys, attackHolder[] attacks)
    {
        GameObject           reciever          = ClientScene.FindLocalObject(netInstanceId);
        PlayerAssign         PlayerScript      = reciever.GetComponent <PlayerAssign> ();
        List <String>        ExtractedData     = PackagedData.ToList();
        List <abilityHolder> ExtractedAbilitys = abilitys.ToList();
        List <attackHolder>  ExtractedAttacks  = attacks.ToList();
        Rarity CatRarity = (Rarity)System.Enum.Parse(typeof(Rarity), ExtractedData.ElementAt(0));
        Cat    ThatCat   = (Cat)ScriptableObject.CreateInstance("Cat") as Cat;

        ThatCat.catRarity      = CatRarity;
        ThatCat.Defense        = CDefense;
        ThatCat.Attack         = CAttack;
        ThatCat.TorsoHP        = CTorsoHP;
        ThatCat.MaxSpeed       = CMaxSpeed;
        ThatCat.CatName        = CName;
        ThatCat.TravelSpeed    = CTravel;
        ThatCat.MaxStamina     = CStamina;
        ThatCat.AttackSpeed    = CAtSpeed;
        ThatCat.AttackRecharge = CAtRecharge;
        foreach (abilityHolder holder in ExtractedAbilitys)
        {
            Ability theAbility = (Ability)ScriptableObject.CreateInstance("Ability") as Ability;
            theAbility.name        = holder.FileName;
            theAbility.Name        = holder.Name;
            theAbility.AbilityID   = holder.AbilityID;
            theAbility.isDefault   = holder.isDefault;
            theAbility.AbilityType = holder.AbilityType;
            ThatCat.abilitys.Add(theAbility);
        }
        foreach (attackHolder holder in ExtractedAttacks)
        {
            Attack theAttack = (Attack)ScriptableObject.CreateInstance("Attack") as Attack;
            theAttack.name                  = holder.FileName;
            theAttack.Range                 = holder.Range;
            theAttack.DamageIncrease        = holder.DamageIncrease;
            theAttack.EnemyDefenseReduction = holder.EnemyDefenseReduction;
            theAttack.AttackName            = holder.AttackName;
            ThatCat.attacks.Add(theAttack);
        }
        //for (int i = 0; i < AttackCount; i++) {
        //	string ThatAttacksName = ExtractedData.ElementAt (i + AbilityCount);
        //	Attack ThatAttack = Resources.Load<Attack> ("Attacks/" + ThatAttacksName);
        //	ThatCat.attacks.Add (ThatAttack);
        //}
        PlayerScript.catToAdd = ThatCat;
        PlayerScript.catsToSpawn.Add(ThatCat);
    }
Exemplo n.º 4
0
    public void Update()
    {
        PCA        = PlayersCompleteActive;
        PCP        = PlayersCompletePassive;
        playerlist = players.Count();

        for (var x = 0; x < cats.Count; x++)
        {
            var SpecialX = x + 1;
            //	cats [x].CatId = SpecialX;
            cats [x].transform.name = "Cat: " + SpecialX + ", Name: " + cats[x].CatName;
        }

        GameBegins = true;
        for (var q = 0; q < players.Count; q++)
        {
            var SpecialQ = q + 1;
            players [q].PlayerID       = SpecialQ;
            players [q].transform.name = "Player: " + SpecialQ;
            if (players [q].Prepared == false)
            {
                GameBegins = false;
            }
        }


        PlayersCompletePassive = true;
        for (var p = 0; p < players.Count; p++)
        {
            PlayerAssign ThingPlayer = players [p];
            if (ThingPlayer.finishedPassive != true)
            {
                PlayersCompletePassive = false;
            }
        }

        PlayersCompleteActive = true;
        for (var p = 0; p < players.Count; p++)
        {
            PlayerAssign ThingPlayer = players [p];
            if (ThingPlayer.finishedActive != true)
            {
                PlayersCompleteActive = false;
            }
        }
    }
Exemplo n.º 5
0
    [ClientRpc] public void RpcAddCat(NetworkInstanceId netInstanceId, string CatsName)
    {
        GameObject transmitReciver = ClientScene.FindLocalObject(netInstanceId);
        //if (transmitReciver == null) {
        //	Debug.LogError ("Player That Is To Recive Things Is Null!");
        //}
        PlayerAssign reciverScript = transmitReciver.GetComponent <PlayerAssign> ();
        Cat          catToRun      = Resources.Load <Cat> ("Cats/" + CatsName);

        if (!reciverScript.catsToSpawn.Contains(catToRun))
        {
            reciverScript.catsToSpawn.Add(catToRun);
        }
        //if (!reciverScript.catsToSpawn.Contains (catToAdd)) {
        //	reciverScript.catsToSpawn.Add (catToAdd);
        Debug.Log("Player Recived A Cat!");
        //}
    }