// Use this for initialization void Start() { if (RecieveInput) { _aim = GameObject.Find("Player").GetComponent <PlayerAiming>(); } }
// Use this for initialization void Start() { CurrentMagazineCapacity = MaxMagazineCapacity; _aim = GameObject.Find("Player").GetComponent <PlayerAiming>(); _startingTransform = transform; SetupFireModeMask(); }
private void SetPlayerAiming(GameObject obj) { PlayerAiming aiming = player.GetComponent <PlayerAiming>(); aiming.setTurret(obj.transform); aiming.maxDistance = weapon.range; aiming.minDistance = weapon.minRange > 1.5f ? weapon.minRange : 1.5f; aiming.OnStart(); }
private const float GroundedRadius = .05f; // Radius of the overlap circle to determine if grounded protected void Awake() { PlayerState = new State { Position = transform.localPosition }; // Setting up references. _groundCheck = transform.Find("GroundCheck"); _aiming = GetComponent <PlayerAiming>(); _jetpack = GetComponent <Jetpack>(); }
private void Start() { if (!isMine()) { Destroy(GetComponent <PlayerInput>()); Destroy(_playerHUD); } _hPControl = GetComponent <PlayerHPControl>(); _playerMovement = GetComponent <PlayerMovement>(); _playerSkills = GetComponent <PlayerSkills>(); _playerAiming = GetComponent <PlayerAiming>(); _fusionTrigger = GetComponent <FusionTrigger>(); _fusionManager = FindObjectOfType <FusionManager>(); addDelegate(); activeComponets(); }
void Start() { shooting = GetComponent <Shooting>(); aiming = GetComponent <PlayerAiming>(); }
private void Awake() { _motor = GetComponent <PlatformerMotor>(); _aiming = GetComponent <PlayerAiming>(); _jetpack = GetComponent <Jetpack>(); }
private void Start() { _aiming = GetComponent <PlayerAiming>(); _coolDownTracker = _coolDown; }
private void Start() { _aiming = GetComponent <PlayerAiming>(); }
private void Start() { aimingScript = GetComponent <PlayerAiming>(); }
public void Initalise(PlayerAiming aim) { aiming = aim; }
// Start is called before the first frame update void Start() { _camera = Camera.main; instance = this; Cursor.visible = false; }
private void Start() { _aiming = gameObject.GetComponent <PlayerAiming>(); }
private void Start() { _aiming = GetComponent <PlayerAiming>(); CoolDownTracker = _coolDown; biteTracker = timeToBite; }