Exemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     if (RecieveInput)
     {
         _aim = GameObject.Find("Player").GetComponent <PlayerAiming>();
     }
 }
Exemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        CurrentMagazineCapacity = MaxMagazineCapacity;
        _aim = GameObject.Find("Player").GetComponent <PlayerAiming>();
        _startingTransform = transform;

        SetupFireModeMask();
    }
Exemplo n.º 3
0
    private void SetPlayerAiming(GameObject obj)
    {
        PlayerAiming aiming = player.GetComponent <PlayerAiming>();

        aiming.setTurret(obj.transform);
        aiming.maxDistance = weapon.range;
        aiming.minDistance = weapon.minRange > 1.5f ? weapon.minRange : 1.5f;
        aiming.OnStart();
    }
Exemplo n.º 4
0
    private const float GroundedRadius = .05f; // Radius of the overlap circle to determine if grounded

    protected void Awake()
    {
        PlayerState = new State {
            Position = transform.localPosition
        };

        // Setting up references.
        _groundCheck = transform.Find("GroundCheck");
        _aiming      = GetComponent <PlayerAiming>();
        _jetpack     = GetComponent <Jetpack>();
    }
    private void Start()
    {
        if (!isMine())
        {
            Destroy(GetComponent <PlayerInput>());
            Destroy(_playerHUD);
        }

        _hPControl      = GetComponent <PlayerHPControl>();
        _playerMovement = GetComponent <PlayerMovement>();
        _playerSkills   = GetComponent <PlayerSkills>();
        _playerAiming   = GetComponent <PlayerAiming>();
        _fusionTrigger  = GetComponent <FusionTrigger>();
        _fusionManager  = FindObjectOfType <FusionManager>();
        addDelegate();
        activeComponets();
    }
Exemplo n.º 6
0
 void Start()
 {
     shooting = GetComponent <Shooting>();
     aiming   = GetComponent <PlayerAiming>();
 }
Exemplo n.º 7
0
 private void Awake()
 {
     _motor   = GetComponent <PlatformerMotor>();
     _aiming  = GetComponent <PlayerAiming>();
     _jetpack = GetComponent <Jetpack>();
 }
Exemplo n.º 8
0
 private void Start()
 {
     _aiming          = GetComponent <PlayerAiming>();
     _coolDownTracker = _coolDown;
 }
Exemplo n.º 9
0
 private void Start()
 {
     _aiming = GetComponent <PlayerAiming>();
 }
Exemplo n.º 10
0
 private void Start()
 {
     aimingScript = GetComponent <PlayerAiming>();
 }
Exemplo n.º 11
0
 public void Initalise(PlayerAiming aim)
 {
     aiming = aim;
 }
Exemplo n.º 12
0
 // Start is called before the first frame update
 void Start()
 {
     _camera        = Camera.main;
     instance       = this;
     Cursor.visible = false;
 }
Exemplo n.º 13
0
 private void Start()
 {
     _aiming = gameObject.GetComponent <PlayerAiming>();
 }
Exemplo n.º 14
0
 private void Start()
 {
     _aiming         = GetComponent <PlayerAiming>();
     CoolDownTracker = _coolDown;
     biteTracker     = timeToBite;
 }