public override void act(iGUIElement caller)
    {
        m_curIndex = 0;
        m_selectionIndicator.setPosition(_GetItemPositionForSelector(m_curIndex));

        m_currentPlayer = GameManager.GetManager().currentPlayer;

        m_pickup.passive 	= !m_currentPlayer.CanPickupItemOnGround();
        m_stamp.passive 	= !m_currentPlayer.CanStampAndStill();
        m_jump.passive 		= !m_currentPlayer.CanJump();
        m_rest.passive 	 	= !m_currentPlayer.CanRest();

        UserInput uim = UserInput.GetUserInput();
        uim.AddToDpadEvent(DpadButton);
        uim.AddToConformCancelEvent(ConfirmButton, CancelButton);
        uim.AddToActionMenuEvent(CancelButton);
    }