Exemplo n.º 1
0
        public void TestBarbarianMeleeConditionsWithFinesseWeapons()
        {
            History.TimeClock = new DndTimeClock();
            Character fred = AllPlayers.GetFromId(PlayerID.Fred);
            DndGame   game = DndGame.Instance;

            game.GetReadyToPlay();
            game.AddPlayer(fred);
            game.Start();
            fred.StartTurnResetState();
            AssignedFeature barbarianMelee = fred.GetFeature("BarbarianMelee");

            Assert.IsFalse(barbarianMelee.ShouldActivateNow());

            fred.ActivateFeature("WildSurgeRage");
            Assert.IsFalse(barbarianMelee.ShouldActivateNow());              // Not yet. We need to be using the right weapon.

            PlayerActionShortcut dagger = fred.GetShortcut("Dagger");

            Assert.IsNotNull(dagger);
            fred.Use(dagger);
            Assert.IsTrue(barbarianMelee.ShouldActivateNow());

            fred.baseDexterity = 18;
            fred.baseStrength  = 10;
            dagger.UpdatePlayerAttackingAbility(fred);
            fred.Use(dagger);
            Assert.IsFalse(barbarianMelee.ShouldActivateNow());              // Should not be satisfied because dexterity is now the ability of choice to use with this finesse weapon.
        }