// Use this for initialization
 void Start()
 {
     Leader.enabled = false;
     currentPlayer  = Player1;
     direccion      = Vector3.left;
     CamDir         = direccion;
     phase          = 0;
     playerChanger  = false;
     Player1.GetComponent <ExplosionBallScript> ().StartTurn();
     Player1.GetComponent <AllBallsNeedThis> ().isWating = false;
     Player2.GetComponent <AllBallsNeedThis> ().isWating = true;
     Player3.GetComponent <AllBallsNeedThis> ().isWating = true;
 }
Exemplo n.º 2
0
 private void Update()
 {
     if (Input.GetKeyDown(KeyCode.Alpha1))
     {
         mind.changePlayer(Player1);
         Player1.GetComponent <PlayerController>().enabled = true;
         Player1.GetComponent <Rigidbody2D>().constraints  = RigidbodyConstraints2D.FreezeRotation;
     }
     if (Input.GetKeyDown(KeyCode.Alpha2))
     {
         mind.changePlayer(Player2);
         Player2.GetComponent <PlayerController>().enabled = true;
         Player2.GetComponent <Rigidbody2D>().constraints  = RigidbodyConstraints2D.FreezeRotation;
     }
     if (Input.GetKeyDown(KeyCode.Alpha3))
     {
         mind.changePlayer(Player3);
         Player3.GetComponent <PlayerController>().enabled = true;
         Player3.GetComponent <Rigidbody2D>().constraints  = RigidbodyConstraints2D.FreezeRotation;
     }
 }
    IEnumerator changePlayer()
    {
        playerChanger = true;
        yield return(new WaitForSeconds(1f));

        while (currentPlayer.GetComponent <Rigidbody> ().velocity != Vector3.zero)
        {
            yield return(null);
        }
        if (currentPlayer == Player1)
        {
            if (!Player2.GetComponent <AllBallsNeedThis> ().done)
            {
                currentPlayer = Player2;
                Player2.GetComponent <BlinkBallScript> ().StartTurn();
                Player1.GetComponent <ExplosionBallScript> ().notMyTurn();
                Player1.GetComponent <AllBallsNeedThis> ().isWating = true;
                Player2.GetComponent <AllBallsNeedThis> ().isWating = false;
                Player3.GetComponent <AllBallsNeedThis> ().isWating = true;
            }
            else if (!Player3.GetComponent <AllBallsNeedThis>().done)
            {
                currentPlayer = Player3;
                Player3.GetComponent <GravityBallScript> ().StartTurn();
                Player1.GetComponent <ExplosionBallScript> ().notMyTurn();
                Player1.GetComponent <AllBallsNeedThis> ().isWating = true;
                Player2.GetComponent <AllBallsNeedThis> ().isWating = true;
                Player3.GetComponent <AllBallsNeedThis> ().isWating = false;
            }
        }
        else if (currentPlayer == Player2)
        {
            if (!Player3.GetComponent <AllBallsNeedThis> ().done)
            {
                currentPlayer = Player3;
                Player3.GetComponent <GravityBallScript> ().StartTurn();
                Player1.GetComponent <ExplosionBallScript> ().notMyTurn();
                Player1.GetComponent <AllBallsNeedThis> ().isWating = true;
                Player2.GetComponent <AllBallsNeedThis> ().isWating = true;
                Player3.GetComponent <AllBallsNeedThis> ().isWating = false;
            }
            else if (!Player1.GetComponent <AllBallsNeedThis>().done)
            {
                currentPlayer = Player1;
                Player1.GetComponent <ExplosionBallScript> ().StartTurn();
                Player1.GetComponent <AllBallsNeedThis> ().isWating = false;
                Player2.GetComponent <AllBallsNeedThis> ().isWating = true;
                Player3.GetComponent <AllBallsNeedThis> ().isWating = true;
            }
        }
        else if (currentPlayer == Player3)
        {
            if (!Player1.GetComponent <AllBallsNeedThis> ().done)
            {
                currentPlayer = Player1;
                Player1.GetComponent <ExplosionBallScript> ().StartTurn();
                Player1.GetComponent <AllBallsNeedThis> ().isWating = false;
                Player2.GetComponent <AllBallsNeedThis> ().isWating = true;
                Player3.GetComponent <AllBallsNeedThis> ().isWating = true;
            }
            else if (!Player2.GetComponent <AllBallsNeedThis>().done)
            {
                currentPlayer = Player2;
                Player2.GetComponent <BlinkBallScript> ().StartTurn();
                Player1.GetComponent <ExplosionBallScript> ().notMyTurn();
                Player1.GetComponent <AllBallsNeedThis> ().isWating = true;
                Player2.GetComponent <AllBallsNeedThis> ().isWating = false;
                Player3.GetComponent <AllBallsNeedThis> ().isWating = true;
            }
        }
        phase         = 0;
        playerChanger = false;
    }
Exemplo n.º 4
0
    void Start()
    {
        Nick[0] = PlayerPrefs.GetString("Player1");
        Nick[1] = PlayerPrefs.GetString("Player2");
        Nick[2] = PlayerPrefs.GetString("Player3");
        Nick[3] = PlayerPrefs.GetString("Player4");

        PlCount = PlayerPrefs.GetInt("PlayerCounter");
        switch (PlCount)
        {
        case 2:
            CamOptions[0].SetActive(true);
            CamOptions[1].SetActive(false);
            CamOptions[2].SetActive(false);
            Player1      = Instantiate(PlCar[PlayerPrefs.GetInt("Carro1")], PlSpawn[0].position, Quaternion.identity);
            Player1.name = "Player1";
            Player1.transform.FindChild("Nick").GetComponent <TextMesh>().text = Nick[0];
            Player1.GetComponent <CarController>().PlID = 1;
            Player2      = Instantiate(PlCar[PlayerPrefs.GetInt("Carro2")], PlSpawn[1].position, Quaternion.identity);
            Player2.name = "Player2";
            Player2.transform.FindChild("Nick").GetComponent <TextMesh>().text = Nick[1];
            Player2.GetComponent <CarController>().PlID = 2;
            break;

        case 3:
            CamOptions[0].SetActive(false);
            CamOptions[1].SetActive(true);
            CamOptions[2].SetActive(false);
            Player1      = Instantiate(PlCar[PlayerPrefs.GetInt("Carro1")], PlSpawn[0].position, Quaternion.identity);
            Player1.name = "Player1";
            Player1.transform.FindChild("Nick").GetComponent <TextMesh>().text = Nick[0];
            Player1.GetComponent <CarController>().PlID = 1;
            Player2      = Instantiate(PlCar[PlayerPrefs.GetInt("Carro2")], PlSpawn[1].position, Quaternion.identity);
            Player2.name = "Player2";
            Player2.transform.FindChild("Nick").GetComponent <TextMesh>().text = Nick[1];
            Player2.GetComponent <CarController>().PlID = 2;
            Player3      = Instantiate(PlCar[PlayerPrefs.GetInt("Carro3")], PlSpawn[2].position, Quaternion.identity);
            Player3.name = "Player3";
            Player3.transform.FindChild("Nick").GetComponent <TextMesh>().text = Nick[2];
            Player3.GetComponent <CarController>().PlID = 3;
            break;

        case 4:
            CamOptions[0].SetActive(false);
            CamOptions[1].SetActive(false);
            CamOptions[2].SetActive(true);
            Player1      = Instantiate(PlCar[PlayerPrefs.GetInt("Carro1")], PlSpawn[0].position, Quaternion.identity);
            Player1.name = "Player1";
            Player1.transform.FindChild("Nick").GetComponent <TextMesh>().text = Nick[0];
            Player1.GetComponent <CarController>().PlID = 1;
            Player2      = Instantiate(PlCar[PlayerPrefs.GetInt("Carro2")], PlSpawn[1].position, Quaternion.identity);
            Player2.name = "Player2";
            Player2.transform.FindChild("Nick").GetComponent <TextMesh>().text = Nick[1];
            Player2.GetComponent <CarController>().PlID = 2;
            Player3      = Instantiate(PlCar[PlayerPrefs.GetInt("Carro3")], PlSpawn[2].position, Quaternion.identity);
            Player3.name = "Player3";
            Player3.transform.FindChild("Nick").GetComponent <TextMesh>().text = Nick[2];
            Player3.GetComponent <CarController>().PlID = 3;
            Player4      = Instantiate(PlCar[PlayerPrefs.GetInt("Carro4")], PlSpawn[3].position, Quaternion.identity);
            Player4.name = "Player4";
            Player4.transform.FindChild("Nick").GetComponent <TextMesh>().text = Nick[3];
            Player4.GetComponent <CarController>().PlID = 4;
            break;
        }
    }