Exemplo n.º 1
0
    void resetAndPrintCurrentStatus()
    {
        gamepaused = true;

        delay = 3f;

        roundCount++;

        Player1Controller p1 = GameObject.FindWithTag("Player1")
                               .GetComponent <Player1Controller>();

        Player2Controller p2 = GameObject.FindWithTag("Player2")
                               .GetComponent <Player2Controller>();

        p1.resetPos();
        p2.resetPos();

        transform.position = initialPosition;

        Time.timeScale = 0f;
        scoreboard.SetActive(true);
        GameObject.FindWithTag("Score1")
        .GetComponent <UnityEngine.UI.Text>().text = player1Score + "";

        GameObject.FindWithTag("Score2")
        .GetComponent <UnityEngine.UI.Text>().text = player2Score + "";
    }