public void NextCard()
        {
            PlayingCard player1Card = Player1.GetNextCard();
            PlayingCard player2Card = Player2.GetNextCard();

            if (player1Card.Rank > player2Card.Rank)
            {
                Player1Wins();
            }
            else if (player1Card.Rank < player2Card.Rank)
            {
                Player2Wins();
            }
            else
            {
                Draw();
            }

            void Player1Wins()
            {
                ShowCards();
                Console.ForegroundColor = ConsoleColor.Green;
                Console.WriteLine("{0} got the cards", Player1.Name);
                Player1.AddCard(player1Card);
                Player1.AddCard(player2Card);
            }

            void Player2Wins()
            {
                ShowCards();
                Console.ForegroundColor = ConsoleColor.DarkYellow;
                Console.WriteLine("{0} got the cards", Player2.Name);
                Player2.AddCard(player2Card);
                Player2.AddCard(player1Card);
            }

            void Draw()
            {
                ShowCards();
                Console.ForegroundColor = ConsoleColor.DarkRed;
                Console.WriteLine("2 cards lost...");
                Console.WriteLine("cards left: [{0}] {1}x, [{2}] {3}x", Player1.Name, Player1.PlayerCards.Count,
                                  Player2.Name, Player2.PlayerCards.Count);
            }

            void ShowCards()
            {
                Console.ForegroundColor = ConsoleColor.White;
                Console.WriteLine("[{0}] {1} - [{2}] {3}", Player1.Name, player1Card.ToString(), Player2.Name, player2Card.ToString());
            }
        }
        public void StartNewGame()
        {
            DeckOfCards.Shuffle();
            int count = 0;

            foreach (PlayingCard card in DeckOfCards.AllPlayingCards)
            {
                if (count % 2 == 0)
                {
                    Player1.AddCard(card);
                }
                else
                {
                    Player2.AddCard(card);
                }

                count++;
            }
        }