public GameManager(Player.ePlayerType i_secondPlayerType, int i_BoardSize) { m_YellowPlayer = new Player(eDiskShape.Yellow, Player.ePlayerType.Human); m_RedPlayer = new Player(eDiskShape.Red, i_secondPlayerType); m_BoardGame = new Board(i_BoardSize); m_curentTurn = m_YellowPlayer; }
private void InitFormAfterClick(Player.ePlayerType i_SecondPlayerType) { m_GameConfig.SecondPlayerType = i_SecondPlayerType; Form gameForm = new GameForm(m_GameConfig); gameForm.FormClosed += GameForm_FormClosed; Hide(); gameForm.Show(); }
private static GameLogic.Player.ePlayerType[] getPlayerTypesFromSettingsForm(FormSettings i_FormSettings) { GameLogic.Player.ePlayerType[] playerTypes = new Player.ePlayerType[2]; // Working under the assumption that the first player stored in the array is a human player - due to design playerTypes[0] = GameLogic.Player.ePlayerType.Human; playerTypes[1] = i_FormSettings.IsSecondPlayerComputer() ? GameLogic.Player.ePlayerType.Computer : GameLogic.Player.ePlayerType.Human; return(playerTypes); }
public void CreatePlayer(string i_Name, Player.ePlayerType i_PlayerType, bool i_IsPlayersTurn) { if (m_Player1 == null) { m_Player1 = new Player(i_Name, i_PlayerType, i_IsPlayersTurn); m_CurrentPlayer = m_Player1; } else { m_Player2 = new Player(i_Name, i_PlayerType, i_IsPlayersTurn); } }
public BoardForm(int i_BoardSize, Player.ePlayerType i_Player2Type) { r_GameLogic = new GameLogic(new GameState(i_BoardSize, i_BoardSize, "Black", "White", Player.ePlayerType.Human, i_Player2Type)); r_BoardSize = i_BoardSize; r_BoardMatrix = new GraphicBoardCell[r_BoardSize, r_BoardSize]; buildBoardCells(); this.Width = ((i_BoardSize + 1) * k_BoardCellWidth) - ((k_BoardCellWidth / 2) + k_ScreenWidthAdjustment); this.Height = ((i_BoardSize + 1) * k_BoardCellHeight) - k_ScreenHeightAdjustment; this.Text = getCurrentGameTitle(); this.StartPosition = FormStartPosition.CenterScreen; this.MaximizeBox = false; this.FormBorderStyle = FormBorderStyle.FixedDialog; r_GameLogic.ChangeToNextPlayerWithLegalMoves(); showPossibleMoves(); }
private void createLogicDamka() { byte boardSize = gameSetting.BoardSizeChosen; byte numberOfToolForPlayer = (byte)(((boardSize - 2) / 2) * (boardSize / 2)); Player.ePlayerType player2Type = getPlayer2Type(); Player[] players = new Player[2]; players[0] = new Player(gameSetting.Player1Name, Player.eDirection.DOWN_TO_UP, Player.ePlayerType.HUMAN, numberOfToolForPlayer, 'X'); players[1] = new Player(gameSetting.Player2Name, Player.eDirection.UP_TO_DOWN, player2Type, numberOfToolForPlayer, 'O'); m_DamkaLogic = new Checkers(boardSize, players, numberOfToolForPlayer); m_DamkaLogic.StatusChanged += new EventHandler(GameStatus_Changed); m_DamkaLogic.ResetRound(); addLogicDamkaToolsListenerOfBecameKing(); players[0].AfterPlay += new EventHandler(player_Played); players[1].AfterPlay += new EventHandler(player_Played); m_DamkaLogic.DeleteToolFromBoard += new EventHandler(tool_RemovedFromBoard); m_DamkaLogic.UpdatePlayerToolsMoves(m_GameManager.PlayerTurn); }
internal static void Start() { { // Getting players' details from the user string[] names = new string[2]; Player.ePlayerType[] playersTypes = new Player.ePlayerType[2]; GetPlayersDetailsFromUser(names, playersTypes); // Getting board measurements from user int[] boardMeasurements = new int[2]; GetBoardMeasurementsFromUser(boardMeasurements); // generating memory cards based on the size of the board List <int> memoryCards = new List <int>(boardMeasurements[0] * boardMeasurements[1]); GenerateMemoryCards(memoryCards, boardMeasurements[0] * boardMeasurements[1]); Game memoryGame = new Game(boardMeasurements, memoryCards, names, playersTypes); HandleMoves(memoryGame); } }
public GameState(int i_RowsInBoard, int i_ColumnsInBoard, string i_Player1Name, string i_Player2Name, Player.ePlayerType i_Player1Type, Player.ePlayerType i_Player2Type) { m_GameBoard = new Board(i_RowsInBoard, i_ColumnsInBoard); m_PlayersArray = new Player[k_NumOfPlayers]; m_PlayersArray[0] = new Player(i_Player1Name, i_Player1Type, Player.ePlayerNumber.Player1, Player.ePlayerColor.Black); m_PlayersArray[1] = new Player(i_Player2Name, i_Player2Type, Player.ePlayerNumber.Player2, Player.ePlayerColor.White); m_IsGameOver = false; m_CurrentPlayerIndex = 0; m_NumberOfSkippedTurns = 0; }
private void buttonPlayAgainstFriend_Click(object sender, EventArgs e) { m_Player2Type = Player.ePlayerType.Human; this.Close(); }
private void buttonPlayAgainstComputer_Click(object sender, EventArgs e) { m_Player2Type = Player.ePlayerType.Computer; this.Close(); }
public Player(Player.ePlayerType i_PlayerType) { m_Type = i_PlayerType; }
public GameConfig(int i_BoardSize, Player.ePlayerType i_SecondPlayerType) { m_BoardSize = i_BoardSize; m_SecondPlayerType = i_SecondPlayerType; }
public void AddPlayer(string i_Name, Player.ePlayerType i_PlayerType, bool i_IsPlayersTurn) { r_AllPlayers.CreatePlayer(i_Name, i_PlayerType, i_IsPlayersTurn); }