public void Init(Player.Gender gender) { RandomHelper.r = new System.Random(10000); phase = 0; CreatePlayer(gender); allCards = GetCards(); allTexts = GetTexts(); CloseWebsocket(); }
void SetSelectedCharacter(Player.Gender gender) { tmpGender = gender; if (tmpGender == Player.Gender.Female) { Selected = false; An.SetTrigger("SelectFemale"); } else { Selected = true; An.SetTrigger("SelectMale"); } SoundManager.instance.PlaySingle(switchSelection); }
public GameScreen(Game1 game, Player.Gender gender) : base(game) { GameManager.Instance.GameScreen = this; gameObjects.Add(new Bed(new Vector2(974, 396))); gameObjects.Add(new Toilet(new Vector2(125, 400))); gameObjects.Add(new Food(new Vector2(500, 371))); _radio = new Radio(new Vector2(680, 384)); gameObjects.Add(_radio); gameObjects.Add(new Sink(new Vector2(335, 387))); gameObjects.Add(new GameBounds(new Rectangle(0, 0, GameConstants.GameWidth, 490))); gameObjects.Add(new GameBounds(new Rectangle(0, 0, 129, GameConstants.GameHeight))); gameObjects.Add(new GameBounds(new Rectangle(0, 650, GameConstants.GameWidth, 156))); gameObjects.Add(new GameBounds(new Rectangle(1150, 0, 305, GameConstants.GameHeight))); gameObjects.Add(new GameBounds(new Rectangle(436, 0, 50, 530))); gameObjects.Add(new GameBounds(new Rectangle(436, 600, 50, 530))); Player = new Player(gender); UiComponents.Add(new TextPopup(RoomName, true)); UiComponents.Add(new StatusBar(new Vector2(20, GameConstants.GameHeight - 50), "Health", StatusBar.StatusType.Health)); UiComponents.Add(new StatusBar(new Vector2(130, GameConstants.GameHeight - 50), "Sanity", StatusBar.StatusType.Sanity)); UiComponents.Add(new StatusBar(new Vector2(240, GameConstants.GameHeight - 50), "Hunger", StatusBar.StatusType.Hunger)); UiComponents.Add(new StatusBar(new Vector2(350, GameConstants.GameHeight - 50), "Thirst", StatusBar.StatusType.Thirst)); UiComponents.Add(new StatusBar(new Vector2(460, GameConstants.GameHeight - 50), "Bladder", StatusBar.StatusType.Bladder)); _pauseButtons.Add(new Button("continue", new Vector2(GameConstants.GameWidth / 2 + 10 - ContentManager.Instance.Fonts[ContentManager.FontTypes.Ui].MeasureString("continue").X / 2, GameConstants.GameHeight / 2), Color.Black * 0, Color.White, Button.ButtonTag.Start)); _pauseButtons.Add(new Button("quit", new Vector2(GameConstants.GameWidth / 2 + 10 - ContentManager.Instance.Fonts[ContentManager.FontTypes.Ui].MeasureString("quit").X / 2, GameConstants.GameHeight / 2 + 80), Color.Black * 0, Color.White, Button.ButtonTag.Finish)); UiComponents.Add(new TextPopup("Day " + ++GameManager.Instance.CurrentDay, true)); MediaPlayer.Volume = GameConstants.MusicLevel; MediaPlayer.IsRepeating = true; MediaPlayer.Play(ContentManager.Instance.Theme); }
private static Player CreatePlayer(string gender, string name) { Player.Gender gender_enum = gender.ToUpper().Equals("M") ? Player.Gender.Male : Player.Gender.Female; return(new Player(gender_enum, name)); }
void CreatePlayer(Player.Gender gender) { Player = new Player(gender); }
public async Task <GameData> Load(string GUID, bool isConversionLoad = false) { try { Debug.Log("Deserializing data... " + GUID); if (!File.Exists(Application.persistentDataPath + $"/Saves/{GUID}/save.dat")) { Debug.LogWarning("Save file does not exist or no save file specified"); throw new Exception("Save file does not exist or no save file specified"); } // Deserialize game file BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.OpenRead(Application.persistentDataPath + $"/Saves/{GUID}/save.dat"); GameData deserializedData = (GameData)bf.Deserialize(file); file.Close(); Debug.Log("Game data deserialized!"); Debug.Log("Checking for game save format updates..."); if (!isConversionLoad && deserializedData.GameMetadata.SaveVersion != new GameMetadata().SaveVersion) { await Convert(GUID, deserializedData.GameMetadata.SaveVersion); Debug.Log("Old format detected! Converting..."); } else { Debug.Log("No conversions needed"); } Debug.Log("Copying object data..."); GameMetadata = deserializedData.GameMetadata; PlayerGender = deserializedData.PlayerGender; Days = deserializedData.Days; InDebt = deserializedData.InDebt; Money = deserializedData.Money; BorrowedMoney = deserializedData.BorrowedMoney; BorrowLimit = deserializedData.BorrowLimit; Weather = deserializedData.Weather; StorylinesSeen = deserializedData.StorylinesSeen; ShopItemLevels = deserializedData.ShopItemLevels; FlowerBedStates = deserializedData.FlowerBedStates; Debug.Log("Object data copied!"); return(this); } catch (Exception e) { Debug.LogError(e); Debug.LogError("Failed to deserialize save!"); Debug.Log("Saving loaded data and creating backup copy"); Save(true, "load_failure_backup").Wait(); // this will create a backup of the old corrupted copy and by saving, we create a fresh save that will likely work return(new GameData() { GameMetadata = new GameMetadata() { GUID = Guid.NewGuid().ToString(), SaveName = "Corrupted Or Missing Save" } }); } }
void CreateNewPlayer(Player.Gender gender) { GameManager.Instance.Init(gender); }