public void Setup(Session session, Playdata playData) { _session = session; _playdata = playData; _sessionKey = null; _accountName = null; _password = null; _token = null; foreach (Transform child in _charactersScrollRect.content) { Destroy(child.gameObject); } int characterCount = playData.Characters.Count; for (int i = 0; i < characterCount; i++) { var character = playData.Characters[i]; var world = playData.FindWorld(character.WorldId); string worldName = world.Name; if (world.PreviewState == 1) { worldName += " (Experimental)"; } if (OpenTibiaUnity.GameManager.ClientVersion >= 1200) { worldName += $"\n({world.GetPvPTypeDescription()})"; } var characterPanel = Instantiate(ModulesManager.Instance.CharacterPanelPrefab, _charactersScrollRect.content); characterPanel.ColorReversed = characterCount % 3 == 0; characterPanel.characterName.text = character.Name; characterPanel.worldName.text = worldName; characterPanel.toggleComponent.onValueChanged.AddListener((value) => OnCharacterValueToggleValueChanged(characterPanel, value)); characterPanel.toggleComponent.group = _charactersToggleGroup; characterPanel.GetComponent <LayoutElement>().minHeight = 34; characterPanel.onDoubleClick.AddListener(OnOkButtonClick); } OpenTibiaUnity.GameManager.InvokeOnMainThread(() => SelectCharacterByIndex(0)); }
public void Setup(Session session, Playdata playData) { _session = session; _playdata = playData; _sessionKey = null; _accountName = null; _password = null; _token = null; var content = _charactersScrollRect.content; foreach (Transform child in content) { Destroy(child.gameObject); } for (int i = 0; i < playData.Characters.Count; i++) { int characterIndex = i; var character = playData.Characters[i]; var characterPanel = Instantiate(ModulesManager.Instance.CharacterPanelPrefab); characterPanel.GetComponent <LayoutElement>().minHeight = 34; characterPanel.transform.SetParent(content); characterPanel.characterName.text = character.Name; var world = playData.FindWorld(character.WorldId); characterPanel.worldName.text = string.Format("{0}\n({1})", world.Name, world.GetPvPTypeDescription()); characterPanel.toggleComponent.onValueChanged.AddListener((value) => { if (value) { _selectedCharacterIndex = characterIndex; } }); characterPanel.toggleComponent.group = _charactersToggleGroup; characterPanel.onDoubleClick.AddListener(OnOkButtonClick); } _selectedCharacterIndex = -1; }
public void Setup(string sessionKey, string accountName, string password, string token, CharacterList characterList) { _sessionKey = sessionKey; _accountName = accountName; _password = password; _token = token; _charactersList = characterList; _session = null; _playdata = null; foreach (Transform child in _charactersScrollRect.content) { Destroy(child.gameObject); } int characterCount = characterList.Characters.Count; for (int i = 0; i < characterCount; i++) { var character = characterList.Characters[i]; var world = characterList.FindWorld(character.WorldId); string worldName = world.Name; if (world.Preview) { worldName += " (Preview)"; } var characterPanel = Instantiate(ModulesManager.Instance.CharacterPanelPrefab, _charactersScrollRect.content); characterPanel.ColorReversed = characterCount % 3 == 0; characterPanel.characterName.text = character.Name; characterPanel.worldName.text = worldName; characterPanel.toggleComponent.onValueChanged.AddListener((value) => OnCharacterValueToggleValueChanged(characterPanel, value)); characterPanel.toggleComponent.group = _charactersToggleGroup; characterPanel.onDoubleClick.AddListener(OnOkButtonClick); } OpenTibiaUnity.GameManager.InvokeOnMainThread(() => SelectCharacterByIndex(0)); }
public void Setup(string sessionKey, string accountName, string password, string token, CharacterList characterList) { _sessionKey = sessionKey; _accountName = accountName; _password = password; _token = token; _charactersList = characterList; _session = null; _playdata = null; var content = _charactersScrollRect.content; foreach (Transform child in content) { Destroy(child.gameObject); } for (int i = 0; i < characterList.Characters.Count; i++) { int characterIndex = i; var character = characterList.Characters[i]; var characterPanel = Instantiate(ModulesManager.Instance.CharacterPanelPrefab); characterPanel.transform.SetParent(content); characterPanel.characterName.text = character.Name; characterPanel.worldName.text = characterList.FindWorld(character.WorldId).Name; characterPanel.toggleComponent.onValueChanged.AddListener((value) => { if (value) { _selectedCharacterIndex = characterIndex; } }); characterPanel.toggleComponent.group = _charactersToggleGroup; characterPanel.onDoubleClick.AddListener(OnOkButtonClick); } _selectedCharacterIndex = -1; }