void Update()
 {
     if (pc.currPlayingExp >= 0)
     {
         if (Input.GetMouseButtonDown(0))
         {
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             if (Physics.Raycast(ray, out var hit))
             {
                 var hitGO = hit.transform.gameObject;
                 Debug.Log(hitGO.name);
                 var selected = pc.players.SingleOrDefault(x => x.name.Equals(hitGO.name));
                 if (selected != null)
                 {
                     pc.SelectPlayer(pc.players.IndexOf(selected));
                 }
             }
         }
     }
 }