// Use this for initialization void Start() { hackedDoorOpen = false; isDoorClosed = true; playSpriteComponent = GetComponent <PlaySpriteAnimation>(); audioSource = GameObject.Find("DoorSFX").GetComponent <AudioSource>(); }
// Use this for initialization void Start() { currFireballCounter = 0.0f; spriteAnimComp = GetComponent <PlaySpriteAnimation>();; audioSource = GameObject.Find("CameraSFX").GetComponent <AudioSource>(); }