Exemplo n.º 1
0
        /// <summary>
        /// Ship has been hit
        /// </summary>
        void ShipDie()
        {
            Lives -= 1;
            Mode   = PlayScreenModes.Finished;
            ship.Explode();

            if (Lives == 0 && SpaceInvaders.NumberOfPlayers == 1)
            {
                // 1 Player game over
                Wait(1, () => ShowScene("GameOver"));
            }
            else if (Lives == 0 && OtherPlayerScreen.Lives == 0)
            {
                // 2 Player game over
                Wait(1, () => ShowScene("GameOver"));
            }
            else
            {
                // One player only - or other player already dead
                if (SpaceInvaders.NumberOfPlayers == 1 || OtherPlayerScreen.Lives == 0)
                {
                    Wait(1.5, ShowPlayerNumber);
                }
                else
                {
                    Wait(1.5, ShowOtherPlayerScreen);
                }
            }
        }
Exemplo n.º 2
0
 Text DebugText;
 Text Player1ScoreText;
 Text Player2ScoreText;
 Text LevelText;
 Text LivesText;
 Text HighScoreText;
 Text PlayerNumberText;
 /// <summary>
 /// Load the screen
 /// </summary>
 public override void Load()
 {
     BackgroundColor = Color.Black;
Exemplo n.º 3
0
 public void ShowPlayerNumber()
 {
     Mode = PlayScreenModes.ShowingPlayerNumber;
     PlayerNumberText.Value   = "Player " + ActivePlayer.ToString();
     PlayerNumberText.Visible = true;
     RaiseShip();
     Wait(0.3, PlayerNumberText.Hide);
     Wait(0.6, PlayerNumberText.Show);
     Wait(0.9, PlayerNumberText.Hide);
     Wait(1.2, PlayerNumberText.Show);
     Wait(1.5, PlayerNumberText.Hide);
     Wait(2.0, StartPlayer);
 }
Exemplo n.º 4
0
 BackgroundColor = Color.Black;
 FontName = "QuartzMS";
 AddSound("shoot");
Exemplo n.º 5
0
            });

            PlayerNumberText = AddText(new Text
            {
                Alignment = HorizontalAlignments.Center,
                VerticalAlign = VerticalAlignments.Center,
                Scale = 1f,
                Position = new Vector2(0, 0),
                Color = Color.Lime,
                Visible = false
            });

            LevelText = AddText(new Text
            {
                Alignment = HorizontalAlignments.Right,
                VerticalAlign = VerticalAlignments.Bottom,
                Scale = .4f,
                Position = new Vector2(100f, -100f),
                Color = Color.White
            });
Exemplo n.º 6
0
 public void StartPlayer()
 {
     Mode = PlayScreenModes.Playing;
     Wait(MoveWaitSeconds, Move);
     ScheduleAlienShoot();
 }