public void PlayNewMusic() { //Fade up music nearly instantly without a click playMusic.FadeUp(fastFadeIn); //Play second music clip from MenuSettings playMusic.PlaySelectedMusic(menuSettingsData.musicLoopToChangeTo); }
private void PlayMenuMusic() { // Fade up music nearly instantly without a click playMusic.FadeUp(fastFadeIn); // Play menu music clip assigned in PlayMusic script playMusic.PlayMenuMusic(); }
public void PlayNewMusic() { //Fade up music nearly instantly without a click playMusic.FadeUp(fastFadeIn); //Play music clip assigned to mainMusic in PlayMusic script playMusic.PlaySelectedMusic(1); }
public void EnableCreditsScreen(int score) { creditsPanel.transform.Find("ScoreText").gameObject.GetComponent <Text>().text = score.ToString(); creditsPanel.transform.Find("BestScoreText").gameObject.GetComponent <Text>().text = PlayerPrefs.GetInt("highscore").ToString(); creditsPanel.SetActive(true); Destroy(GameObject.Find("Canvas")); playMusic.FadeUp(.01f); playMusic.PlaySelectedMusic(3); }
public void PlayNewMusic() { int musicToChangeTo = UnityEngine.Random.Range(0, playMusic.numberOfSongs); if (musicToChangeTo == playMusic.currentTrack) { musicToChangeTo++; } playMusic.FadeUp(slowFade); playMusic.PlaySelectedMusic(musicToChangeTo); }
public void PlayNewMusic() { _playMusic.FadeUp(fastFadeIn); _playMusic.PlaySelectedMusic(1); }
public void PlayNewMusic() { playMusic.FadeUp(fastFadeIn); playMusic.PlaySelectedMusic(musicToChangeTo); }
void Deactive() { playMusic.FadeUp(0.01f); gameObject.SetActive(false); }