public override void Reset() { mass = new FsmFloat() { UseVariable = true }; radius = new FsmFloat() { UseVariable = true }; distance = new FsmFloat() { UseVariable = true }; spring = new FsmFloat() { UseVariable = true }; damper = new FsmFloat() { UseVariable = true }; targetPosition = new FsmFloat() { UseVariable = true }; forwardFriction = new PlayMakerWheelFrictionCurveClass(); forwardFriction.Reset(); sidewaysFriction = new PlayMakerWheelFrictionCurveClass(); sidewaysFriction.Reset(); everyFrame = false; }
public override void Reset() { mass = new FsmFloat() {UseVariable=true}; radius = new FsmFloat() {UseVariable=true}; distance = new FsmFloat() {UseVariable=true}; spring = new FsmFloat() {UseVariable=true}; damper = new FsmFloat() {UseVariable=true}; targetPosition = new FsmFloat() {UseVariable=true}; forwardFriction = new PlayMakerWheelFrictionCurveClass(); forwardFriction.Reset(); sidewaysFriction = new PlayMakerWheelFrictionCurveClass(); sidewaysFriction.Reset(); everyFrame = false; }