static public object GetParseValueFromFsmVar(Fsm fsm, FsmVar fsmVar) { PlayMakerUtils.RefreshValueFromFsmVar(fsm, fsmVar); if (fsmVar.Type == VariableType.Bool) { return(fsmVar.boolValue); } else if (fsmVar.Type == VariableType.Float) { return(fsmVar.floatValue); } else if (fsmVar.Type == VariableType.Int) { return(fsmVar.intValue); } else if (fsmVar.Type == VariableType.String) { return(fsmVar.stringValue); } else if (fsmVar.Type == VariableType.Color) { return(PlayMakerUtils.ParseValueToString(fsmVar.colorValue)); } else if (fsmVar.Type == VariableType.GameObject) { return(PlayMakerUtils.ParseValueToString(fsmVar.gameObjectValue)); } else if (fsmVar.Type == VariableType.Material) { return(PlayMakerUtils.ParseValueToString(fsmVar.materialValue)); } else if (fsmVar.Type == VariableType.Quaternion) { return(PlayMakerUtils.ParseValueToString(fsmVar.quaternionValue)); } else if (fsmVar.Type == VariableType.Rect) { return(PlayMakerUtils.ParseValueToString(fsmVar.rectValue)); } else if (fsmVar.Type == VariableType.Texture) { return(PlayMakerUtils.ParseValueToString(fsmVar.textureValue)); } else if (fsmVar.Type == VariableType.Vector2) { return(PlayMakerUtils.ParseValueToString(fsmVar.vector2Value)); } else if (fsmVar.Type == VariableType.Vector3) { return(PlayMakerUtils.ParseValueToString(fsmVar.vector3Value)); } return(false); }
public void ExecuteAction() { if (!UpdateCache(Fsm.GetOwnerDefaultTarget(gameObject))) { Debug.Log("ArrayListTable not found for " + PlayMakerUtils.LogFullPathToAction(this)); Fsm.Event(failureEvent); return; } ArrayListTable _at = this.cachedComponent as ArrayListTable; PlayMakerUtils.RefreshValueFromFsmVar(this.Fsm, value); int _column_i = 0; foreach (PlayMakerArrayListProxy _p in _at.ColumnData) { if (_p.arrayList.Contains(value.GetValue())) { if (!rowIndexResult.IsNone) { rowIndexResult.Value = _p.arrayList.IndexOf(value.GetValue()); } if (!columnIndexResult.IsNone) { columnIndexResult.Value = _column_i; } if (!columnNameResult.IsNone) { columnNameResult.Value = _at.GetColumnHeader(_column_i); } if (!isContained.IsNone) { isContained.Value = true; } Fsm.Event(isContainedEvent); return; } _column_i++; } if (!isContained.IsNone) { isContained.Value = true; } Fsm.Event(isNotContainedEvent); }
public void doesArrayListContains() { if (!base.isProxyValid()) { return; } bool flag = false; PlayMakerUtils.RefreshValueFromFsmVar(base.Fsm, this.variable); switch (this.variable.Type) { case VariableType.Float: flag = this.proxy.arrayList.Contains(this.variable.floatValue); break; case VariableType.Int: flag = this.proxy.arrayList.Contains(this.variable.intValue); break; case VariableType.Bool: flag = this.proxy.arrayList.Contains(this.variable.boolValue); break; case VariableType.GameObject: flag = this.proxy.arrayList.Contains(this.variable.gameObjectValue); break; case VariableType.String: flag = this.proxy.arrayList.Contains(this.variable.stringValue); break; case VariableType.Vector2: flag = this.proxy.arrayList.Contains(this.variable.vector2Value); break; case VariableType.Vector3: flag = this.proxy.arrayList.Contains(this.variable.vector3Value); break; case VariableType.Color: flag = this.proxy.arrayList.Contains(this.variable.colorValue); break; case VariableType.Rect: flag = this.proxy.arrayList.Contains(this.variable.rectValue); break; case VariableType.Material: flag = this.proxy.arrayList.Contains(this.variable.materialValue); break; case VariableType.Texture: flag = this.proxy.arrayList.Contains(this.variable.textureValue); break; case VariableType.Quaternion: flag = this.proxy.arrayList.Contains(this.variable.quaternionValue); break; case VariableType.Object: flag = this.proxy.arrayList.Contains(this.variable.objectReference); break; } this.isContained.Value = flag; if (flag) { base.Fsm.Event(this.isContainedEvent); } else { base.Fsm.Event(this.isNotContainedEvent); } }
static public bool SetParsePropertyFromFsmVar(ParseObject _object, string property, Fsm fsm, FsmVar fsmVar) { if (_object == null) { Debug.Log("Parse Object null"); return(false); } if (string.IsNullOrEmpty(property)) { Debug.Log("property null"); return(false); } if (!_object.ContainsKey(property)) { // return false; } PlayMakerUtils.RefreshValueFromFsmVar(fsm, fsmVar); if (fsmVar.Type == VariableType.Bool) { _object[property] = fsmVar.boolValue; } else if (fsmVar.Type == VariableType.Float) { _object[property] = fsmVar.floatValue; } else if (fsmVar.Type == VariableType.Int) { _object[property] = fsmVar.intValue; } else if (fsmVar.Type == VariableType.String) { _object[property] = fsmVar.stringValue; } else if (fsmVar.Type == VariableType.Color) { _object[property] = PlayMakerUtils.ParseValueToString(fsmVar.colorValue); } else if (fsmVar.Type == VariableType.GameObject) { _object[property] = PlayMakerUtils.ParseValueToString(fsmVar.gameObjectValue); } else if (fsmVar.Type == VariableType.Material) { _object[property] = PlayMakerUtils.ParseValueToString(fsmVar.materialValue); } else if (fsmVar.Type == VariableType.Quaternion) { _object[property] = PlayMakerUtils.ParseValueToString(fsmVar.quaternionValue); } else if (fsmVar.Type == VariableType.Rect) { _object[property] = PlayMakerUtils.ParseValueToString(fsmVar.rectValue); } else if (fsmVar.Type == VariableType.Texture) { _object[property] = PlayMakerUtils.ParseValueToString(fsmVar.textureValue); } else if (fsmVar.Type == VariableType.Vector2) { _object[property] = PlayMakerUtils.ParseValueToString(fsmVar.vector2Value); } else if (fsmVar.Type == VariableType.Vector3) { _object[property] = PlayMakerUtils.ParseValueToString(fsmVar.vector3Value); } return(true); }
public void doesArrayListContains() { if (!isProxyValid()) { return; } bool elementContained = false; PlayMakerUtils.RefreshValueFromFsmVar(Fsm, variable); switch (variable.Type) { case (VariableType.Bool): elementContained = proxy.arrayList.Contains(variable.boolValue); break; case (VariableType.Color): elementContained = proxy.arrayList.Contains(variable.colorValue); break; case (VariableType.Float): elementContained = proxy.arrayList.Contains(variable.floatValue); break; case (VariableType.GameObject): elementContained = proxy.arrayList.Contains(variable.gameObjectValue); break; case (VariableType.Int): elementContained = proxy.arrayList.Contains(variable.intValue); break; case (VariableType.Material): elementContained = proxy.arrayList.Contains(variable.materialValue); break; case (VariableType.Object): elementContained = proxy.arrayList.Contains(variable.objectReference); break; case (VariableType.Quaternion): elementContained = proxy.arrayList.Contains(variable.quaternionValue); break; case (VariableType.Rect): elementContained = proxy.arrayList.Contains(variable.rectValue); break; case (VariableType.String): elementContained = proxy.arrayList.Contains(variable.stringValue); break; case (VariableType.Texture): elementContained = proxy.arrayList.Contains(variable.textureValue); break; case (VariableType.Vector3): elementContained = proxy.arrayList.Contains(variable.vector3Value); break; case (VariableType.Vector2): elementContained = proxy.arrayList.Contains(variable.vector2Value); break; default: //ERROR break; } //UnityEngine.Debug.Log(elementContained.ToString()); isContained.Value = elementContained; if (elementContained) { Fsm.Event(isContainedEvent); } else { Fsm.Event(isNotContainedEvent); } }