Exemplo n.º 1
0
    void CreateItem(List <SlgPB.PVPUser> _pvpUsers)
    {
        _playItemList.Clear();
        _Grid.DestoryAllChildren();
        int dataCount = _pvpUsers.Count;

        if (dataCount > 5)
        {
            _Grid.pivot         = UIWidget.Pivot.Right;
            _scrollview.enabled = true;
        }
        else
        {
            _Grid.pivot         = UIWidget.Pivot.Center;
            _scrollview.enabled = false;
        }
        for (int i = 0; i < dataCount; i++)
        {
            GameObject prefab   = (GameObject)Resources.Load(AppConfig.FOLDER_PROFAB_UI + "pvp/playItem");
            GameObject item     = NGUITools.AddChild(_Grid.gameObject, prefab);
            PlayItem   playitem = item.GetComponent <PlayItem>();
            item.name = "0" + i;
            playitem.Init(_pvpUsers[i]);
            _playItemList.Add(playitem);
        }
        _Grid.Reposition();
    }
Exemplo n.º 2
0
    void OnUpateItem(GameObject go, int index, int realIndex, List <SlgPB.PVPUser> dataList, Dictionary <int, PlayItem> dataDic)
    {
        int      dataCount = dataList.Count;
        int      indexList = Mathf.Abs(realIndex);
        PlayItem Item1     = go.GetComponent <PlayItem>();
        int      index_    = indexList;

        if (index_ > (dataCount - 1))
        {
            Item1.gameObject.SetActive(false);

            return;
        }
        else
        {
            Item1.gameObject.SetActive(true);
            Item1.Init(dataList[index_]);
            if (!dataDic.ContainsKey(dataList[index_].userId))
            {
                dataDic.Add(dataList[index_].userId, Item1);
            }
        }
    }