// Update is called once per frame void Update() { if (PlayGrid != null) { if (ShowDebudLines) { for (int x = 0; x < PlayGrid.Width; x++) { for (int z = 0; z < PlayGrid.Hight; z++) { Debug.DrawLine(PlayGrid.GetWorldPosition(x, z), PlayGrid.GetWorldPosition(x, z + 1), Color.red); Debug.DrawLine(PlayGrid.GetWorldPosition(x, z), PlayGrid.GetWorldPosition(x + 1, z), Color.red); } } } } }