Exemplo n.º 1
0
    void Start()
    {
        // Keep track of the User Name input
        CurrentInput = transform.Find("InputField").GetComponent <InputField>();

        // Set the UI with the current settings
        CurrentInput.text = PlayFabManager.UserDisplayName;

        var style = PlayFabManager.GetUserDataValue("ShipStyle");
        var color = PlayFabManager.GetUserDataValue("ShipColor");

        if (string.IsNullOrEmpty(style))
        {
            style = Random.Range(0, 4).ToString();
        }

        if (string.IsNullOrEmpty(color))
        {
            color = Random.Range(0, 4).ToString();
        }

        CurrentStyle = int.Parse(style);
        CurrentColor = int.Parse(color);

        SelectShip(CurrentStyle);
        SelectColor(CurrentColor);

        PreviousColor = CurrentColor;
        PreviousStyle = CurrentStyle;
        PreviousName  = CurrentInput.text;
    }
Exemplo n.º 2
0
    public void GoToGamePlay()
    {
        PlayFabManager.UpdateStatistic("games_played", 1);

        if (PlayerShip == null)
        {
            var style = PlayFabManager.GetUserDataValue("ShipStyle");
            var color = PlayFabManager.GetUserDataValue("ShipColor");

            if (string.IsNullOrEmpty(style))
            {
                style = Random.Range(0, 4).ToString();
            }

            if (string.IsNullOrEmpty(color))
            {
                color = Random.Range(0, 4).ToString();
            }

            PlayerShip = Instantiate(ShipPrefabs[int.Parse(style)], new Vector3(0, 0, 1f), Quaternion.identity);
            PlayerShip.GetComponent <ShipBehavior>().ShipColor            = ShipColors[int.Parse(color)];
            PlayerShip.GetComponent <FireJoystickBehavior>().Joystick     = FireStick;
            PlayerShip.GetComponent <MovementJoystickBehavior>().Joystick = ThrustStick;
        }

        // Reset positions to the origin
        Camera.main.transform.position = new Vector3(0, 0, Camera.main.transform.position.z);
        PlayerShip.transform.position  = new Vector3(0, 0, 1f);

        // Stop scrolling the starfield
        FixedScroll.SetActive(false);

        // Turn on world map, asteroids and satellites
        WorldMap.SetActive(true);
        AsteroidField.SetActive(true);

        // Show the player
        PlayerShip.SetActive(true);

        // Start the game
        StartGame();
    }