public static Offset <PlayConditionConfig> CreatePlayConditionConfig(FlatBufferBuilder builder,
                                                                      VectorOffset datalistOffset = default(VectorOffset))
 {
     builder.StartObject(1);
     PlayConditionConfig.AddDatalist(builder, datalistOffset);
     return(PlayConditionConfig.EndPlayConditionConfig(builder));
 }
 public static PlayConditionConfig GetRootAsPlayConditionConfig(ByteBuffer _bb, PlayConditionConfig obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }