Inheritance: MonoBehaviour
Exemplo n.º 1
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        PlayAnim animCtrl = (PlayAnim)target;

        if (GUILayout.Button("Play Idle"))
        {
        }
    }
Exemplo n.º 2
0
    private void Start()
    {
        pa = new PlayAnim(PlayParticle);
        pa.PlayAnimation();

        #region 多个动画
        for (int i = 0; i < paArr.Length; i++)
        {
            paArr[i] = new PlayAnim(PlayParticle);
            paArr[i].PlayAnimation();
        }
        #endregion
    }
Exemplo n.º 3
0
    /*
     * private void _initTriggerPos()
     * {
     *  triggersPos.Add(TriggerState.GLTRIGGER_NORTH, GL_TriggerNorth.transform.position);
     *  triggersPos.Add(TriggerState.GLTRIGGER_SOUTH, GL_TriggerSouth.transform.position);
     *  triggersPos.Add(TriggerState.GLTRIGGER_EAST, GL_TriggerEast.transform.position);
     *  triggersPos.Add(TriggerState.GLTRIGGER_WEST, GL_TriggerWest.transform.position);
     *
     *  // Ici Ajouter les triggers des autre niveaux
     * }
     * public void _initTriggerL1Pos()
     * {
     *  // exemple MAJ trigger
     *  // triggersPos[TriggerState.GLTRIGGER_NORTH] = GL_TriggerNorth.transform.position;
     * }
     * public void _initTriggerL2Pos()
     * {
     *  //
     * }
     * public void _initTriggerL3Pos()
     * {
     *  //
     * }
     * public void _initTriggerL4Pos()
     * {
     *  //
     * }
     */


    void TriggerSound()
    {
        PlayAnim audioAnim = GameObject.Find("audioSource").GetComponent <PlayAnim>();

        audioAnim.enabled = true;
    }