Exemplo n.º 1
0
        CharacterHealth FixtureCreateHealth(string characterName)
        {
            Configuration.ClearInstance();
            UpdateManager.ClearInstance();
            System.GC.Collect();

            var obj = new GameObject();

            obj.name = characterName;
            config   = obj.AddComponent <Configuration>();
            Assert.NotNull(config);
            umgr = obj.AddComponent <UpdateManager>();
            Assert.NotNull(umgr);


            var       objx      = new GameObject();
            Character character = objx.AddComponent <Character>();

            Assert.NotNull(character);
            CharacterHealth health = objx.GetComponent <CharacterHealth>();

            Assert.NotNull(health);
            PlatformerCollider2D col2d = objx.GetComponent <PlatformerCollider2D>();

            Assert.NotNull(col2d);

            return(health);
        }
Exemplo n.º 2
0
        public override void OnAwake(bool notify = true)
        {
            base.OnAwake(notify);


            aiInput = instance.GetComponentInChildren <AIInput>();
            if (aiInput == null)
            {
                Debug.LogWarning("AIInput is expected in the prefab");
                return;
            }
            pc2d      = instance.GetComponentInChildren <PlatformerCollider2D>();
            character = instance.GetComponentInChildren <Character>();


            aiInput.SetX(1);
            character.onAreaChange  += OnAreaChange;
            character.onStateChange += OnStateChange;
            pc2d.onLeftWall         += OnLeftWall;
            pc2d.onRightWall        += OnRightWall;
        }
        void FixtureCreateHealth()
        {
            Configuration.ClearInstance();
            UpdateManager.ClearInstance();
            System.GC.Collect();

            var obj = new GameObject();

            config = obj.AddComponent <Configuration>();
            Assert.NotNull(config);
            umgr = obj.AddComponent <UpdateManager>();
            Assert.NotNull(umgr);


            var objx = new GameObject();

            character = objx.AddComponent <Character>();
            Assert.NotNull(character);
            health = objx.GetComponent <CharacterHealth>();
            Assert.NotNull(health);
            col2d = objx.GetComponent <PlatformerCollider2D>();
            Assert.NotNull(col2d);

            health.onHeal                 += () => { onHealCalled = true; };
            health.onDamage               += () => { onDamageCalled = true; };
            health.onImmunity             += () => { onImmunityCalled = true; };
            health.onMaxHealth            += () => { onMaxHealthCalled = true; };
            health.onInjured              += (Damage dt, CharacterHealth to) => { onInjuredCalled = true; };
            health.onHurt                 += (Damage dt, CharacterHealth to) => { onHurtCalled = true; };
            health.onDeath                += () => { onDeathCalled = true; };
            health.onGameOver             += () => { onGameOverCalled = true; };
            health.onInvulnerabilityStart += () => { onInvulnerabilityStartCalled = true; };
            health.onInvulnerabilityEnd   += () => { onInvulnerabilityEndCalled = true; };
            health.onRespawn              += () => { onRespawnCalled = true; };

            ResetCallbacks();
        }