// Use this for initialization void Start() { backgroundStartPoint = BackgroundGenerator.position; platformStartPoint = platformGenerator.position; playerStartPoint = thePlayer.transform.position; scoreManager = FindObjectOfType <ScoreManager>(); platformGeneratorObject = GameObject.Find("PlatformGenerator").GetComponent <Platform_Generator>(); }
void Start() { Game_Controller = GameObject.Find("Game_Controller"); platform_Generator = Game_Controller.GetComponent <Platform_Generator>(); // Set distance to destroy the platforms out of screen if (Game_Controller != null) { Destroy_Distance = Game_Controller.GetComponent <Game_Controller>().Get_DestroyDistance(); } if (TryGetComponent(out animator)) { animator.keepAnimatorControllerStateOnDisable = true; } //animator = GetComponent<Animator>(); }
// Use this for initialization void Start() { platformGeneratorScript = platformGenerator.GetComponent <Platform_Generator>(); }