Exemplo n.º 1
0
    public void InitializeComponents(MeshRenderer ReadImageMat, MeshRenderer WriteImageMat, int CameraIndex)
    {
        this.ReadImageMat  = ReadImageMat;
        this.WriteImageMat = WriteImageMat;

        WebCams = WebCamTexture.devices;

        if ((WebCams != null) && (WebCams.Length > 0) && CameraIndex != 0)
        {
#if (UNITY_ANDROID || UNITY_IOS || UNITY_WP8 || UNITY_WP8_1) && !UNITY_EDITOR
            CameraIndex = 1;
#endif

            StreamingCamera = new WebCamTexture(WebCams[CameraIndex - 1].name, 512, 512, 15);
            StreamingCamera.Play();
            this.ReadImageMat.material.mainTexture = StreamingCamera;
        }

        int ImageWidth  = ReadImageMat.material.mainTexture.width;
        int ImageHeight = ReadImageMat.material.mainTexture.height;

        ImageRecognitionOptimized = new ImageManipulation(ImageWidth, ImageHeight);
        EdgeCalculation           = new CalculateEdges();
        OpenDatabase  = gameObject.AddComponent <OpenFileDatabase>();
        LocalizePlate = new PlateLocalization(ImageWidth, ImageHeight, OpenDatabase);
    }
Exemplo n.º 2
0
    public void InitializeComponents(SpriteRenderer ReadImage, SpriteRenderer WriteImage)
    {
        this.ReadImage  = ReadImage;
        this.WriteImage = WriteImage;

        int ImageWidth  = ReadImage.sprite.texture.width;
        int ImageHeight = ReadImage.sprite.texture.height;

        ImageRecognitionOptimized = new ImageManipulation(ImageWidth, ImageHeight);
        EdgeCalculation           = new CalculateEdges();
        OpenDatabase  = gameObject.AddComponent <OpenFileDatabase>();
        LocalizePlate = new PlateLocalization(ImageWidth, ImageHeight, OpenDatabase);
    }
Exemplo n.º 3
0
    public void OpenFile(PlateLocalization ReturnDataToPlate)
    {
        PlateToSetDatabse = ReturnDataToPlate;
        // File mund te fshihet ose te modifikohet, vendosim nje Try
        try
        {
#if UNITY_EDITOR
            // Hapim filin
            string[] parts = OpenFileData(Application.streamingAssetsPath + "\\textTrainedPlates.txt", ';');
            // E ndajm sipas nje llogjike
            ProcessData(parts);
#else
            StartCoroutine(OpenFileOnMobile(Application.streamingAssetsPath + "/textTrainedPlates.txt", ';'));
#endif
        }
        catch
        {
            Debug.LogError("Couldn't open the file \"textTrainedPlates.txt\", please try to restore it or retrain the system !");
        }
    }