public async Task SubscribeToFascilityControlChangeWOrks()
        {
            // setup
            PlanetsideService service = new PlanetsideService(SERVICE_ID);
            TaskCompletionSource <FacilityControlChangedEventArgs> taskCompletionSource = new TaskCompletionSource <FacilityControlChangedEventArgs>();

            service.FacilityControlChanged += (o, e) =>
            {
                taskCompletionSource.SetResult(e);
            };

            await service.StartAsync();

            Task timeoutTask = Task.Delay(TimeSpan.FromSeconds(10));

            // act
            Task theTaskThatFinished = await Task.WhenAny(timeoutTask, taskCompletionSource.Task);



            // verify

            // See which task finishes first
            // if the timeoutTask finishes first, then that's bad (no event was raised for FacilityControlChanged within 10 seconds)
            Assert.AreNotEqual(timeoutTask, theTaskThatFinished);
            var result = taskCompletionSource.Task.Result;

            Assert.IsNotNull(result);
        }
        public void ServiceIdIsCorrect()
        {
            // setup
            const string serviceId = SERVICE_ID;

            // act
            PlanetsideService service = new PlanetsideService(serviceId);

            // verify
            Assert.AreEqual(serviceId, service.ServiceId);
        }
        public void GetCharacterByIdWorks()
        {
            // setup
            PlanetsideService service     = new PlanetsideService(SERVICE_ID);
            const long        characterId = 5428010618020694593;

            // act
            var character = service.GetCharacter(characterId);

            //verify
            Assert.IsNotNull(character);
            Assert.IsNotNull(character.Name);
            Assert.IsNotNull(character.Name.First);
            Assert.AreEqual("Dreadnaut", character.Name.First);
        }
Exemplo n.º 4
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        public DetailedCharacterPage(Character theChar)
        {
            BindingContext = new DetailedCharacterPageViewModel();
            InitializeComponent();
            _characterId = theChar.CharId;
            titleName    = theChar.Name.First;
            pService     = new PlanetsideService("trashpanda");
            //hopefully this will do the same as below, except it will get the WHOLE Character.

            //var a = await pService.GetSingleCharacterAsync(theChar.CharId).Result;

            //MyCharacter = new CharacterFull()
            //{
            //    Name = theChar.Name,
            //    character_id = theChar.CharId,
            //    faction_id = theChar.FactionId,
            //    battleRank = theChar.BattleRank
            //};
            //GetCharacter();
            theSource = theChar.ImageSrc;

            //set the title to whatever the name of the character is
        }