public PlanetSelectorVM(Game.Game g, bool onlyBelongingToUsers, bool checkByDefault) : base(g) { Planets = new FilterableCollection <PlanetVM>( new ObservableCollection <PlanetVM>(g.AllPlanetCards .Where(e => !onlyBelongingToUsers || g.Users.Any(us => us.Planets.AllItems.ToList().Exists(pl => pl.Model.Name.Equals(e.Name, StringComparison.CurrentCultureIgnoreCase)))) .Select(e => { var ret = new PlanetVM(null, e); ret.PropertyChanged += (sender, args) => { if (args.PropertyName == nameof(PlanetVM.IsSelected)) { PropChanged(nameof(SelectedPlanets)); } }; ret.IsSelected = checkByDefault; return(ret); })), (vm, s) => vm.Model.Name.Trim().Replace(" ", "").StartsWith(s.Trim().Replace(" ", ""), StringComparison.CurrentCultureIgnoreCase), new PlanetVMComparer()); }
public ActionResult PlanetsOfSolarSystem() { // pobranie wszystkich planet do listy //List<Planet> AllPlanets = database.Planet.ToList(); // JOIN tabeli zależnej Planet z tabelami głównymi var queryable = from planet in database.Planet join type in database.TypeOfPlanet on planet.Type equals type.IDType join life in database.IsThereLife on planet.Life equals life.IDLife join system in database.PlanetarySystem on planet.PlanetarySystem equals system.IDPlanetarySystem select new { Name = planet.Name, Type = type.Type, Mass = planet.Mass, Radius = planet.Radius, Life = life.Life, PlanetarySystem = system.System, Image = planet.Image }; // stworzenie listy obietków klasy PlanetVM List <PlanetVM> ViewPlanets = new List <PlanetVM>(); // dodanie do utworzonej listy planety stworzone na podstawie konstruktora w klasie PlanetVM foreach (var Planet in queryable) { PlanetVM viewPlanet = new PlanetVM(Planet.Name, Planet.Type, Planet.Mass, Planet.Radius, Planet.Life, Planet.PlanetarySystem, Planet.Image); ViewPlanets.Add(viewPlanet); } return(View(ViewPlanets)); }
public PlanetSearchCommand(PlanetVM vm) { VM = vm; }