public MultiProcessingUnit(PlanetSim parent) { GravityHandler = parent.GravityHandler; CollisionHandler = parent.CollisionHandler; CoreCount = GetCoreCount(); Distribution = DistributionMode.OpenCL; }
public StatusText(PlanetSim parent) { Parent = parent; FrameCounter = 0; TimeCounter = 0; FPS = 0; DrawStatus = true; DrawControls = true; }
public BuildMenu(PlanetSim parent) { Parent = parent; Reset(); }
public CameraControl(PlanetSim parent) { Parent = parent; }
public ManipulationMenu(PlanetSim parent) { Parent = parent; }