public void setAttachedPlanet(Planet planet) { attachedPlanet = planet; attachedPlanet.attachRocket(this); if (planet != null && _anim != null) { people.SetActive(true); _anim.Play("jumpingPeople"); } }
public void setAttachedPlanet(Planet planet) { attachedPlanet = planet; attachedPlanet.attachRocket(this); if (planet != null && _anim != null) { people.SetActive(true); _anim.Play("jumpingPeople"); } }