Exemplo n.º 1
0
    public static void UpdateTransformPlane(Transform planeT, Plane3 update)
    {
        planeT.position = update.CalcOrigin();
        Vector3 u, v, n;

        update.CreateOrthonormalBasis(out u, out v, out n);
        planeT.transform.rotation = Quaternion.LookRotation(u, n);
        //planeT.up = update.Normal;
    }
        protected void DrawPlane(ref Plane3 plane, Transform Plane)
        {
            Vector3 u, v, n;

            plane.CreateOrthonormalBasis(out u, out v, out n);
            Matrix4x4 m = new Matrix4x4();

            m.SetColumn(0, u);
            m.SetColumn(1, n);
            m.SetColumn(2, v);
            m.SetColumn(3, Plane.position);
            m.m33         = 1f;
            Gizmos.matrix = m;
            Gizmos.DrawCube(Vector3.zero, new Vector3(10, 0, 10));
            Gizmos.matrix = Matrix4x4.identity;
        }
Exemplo n.º 3
0
        protected void DrawPlane(ref Plane3 plane, Transform Plane)
        {
            Vector3 u, v, n;

            plane.CreateOrthonormalBasis(out u, out v, out n);
            Matrix4x4 m = new Matrix4x4();

            m.SetColumn(0, u);
            m.SetColumn(1, n);
            m.SetColumn(2, v);
            m.SetColumn(3, Plane.position);
            m.m33         = 1f;
            Gizmos.matrix = m;
            Gizmos.DrawCube(Vector3.zero, new Vector3(10, 0, 10));
            Gizmos.matrix = Matrix4x4.identity;

            /*
             * GameObject planeObject = Resources.Load("Plane") as GameObject;
             * planeObject = Instantiate(planeObject);
             * planeObject.transform.position = Plane.position;
             * planeObject.transform.Rotate(Plane.eulerAngles);*/
        }