public void TeleportPlayer(Placement place)
 {
     if (Player.instance != null)
     {
         Vector2 spawnPoint = place.GetCenterPosition();
         TeleportPlayer(spawnPoint);
     }
 }
    public void InstatiatePlayer(Placement place)
    {
        Vector2 spawnPoint = place.GetCenterPosition();

        if (level == 1)
        {
            GameObject t = Instantiate(tutorial, spawnPoint, Quaternion.identity);
            t.transform.parent = place.transform;
        }

        Player.instance.transform.position = spawnPoint;
        Camera.main.transform.position     = Player.instance.transform.position;
        place.TurnOnLight();
    }