Exemplo n.º 1
0
        public static WaveData Read2Channels(Stream stream, int sampleNumber, int width, Func <BinaryReader, short> reader)
        {
            var l = new PixelInfo[width];
            var r = new PixelInfo[width];
            var samplesPerPixel = (double)sampleNumber / (double)width;

            using (var br = new BinaryReader(stream))
            {
                var drawedSample = 0;
                for (int i = 0; i < width; i++)
                {
                    var drawSample = 0;
                    if (i == width - 1)
                    {
                        drawSample = sampleNumber - drawedSample;
                    }
                    else
                    {
                        drawSample = (int)((i + 1) * samplesPerPixel - drawedSample);
                    }
                    var lInfo = new PixelInfo();
                    var rInfo = new PixelInfo();
                    for (int j = 0; j < drawSample; j++)
                    {
                        try
                        {
                            lInfo.Push((short)(reader(br)));
                            rInfo.Push((short)(reader(br)));
                        }
                        catch
                        {
                            drawedSample += j;
                        }
                    }
                    l[i]          = lInfo;
                    r[i]          = rInfo;
                    drawedSample += drawSample;
                }
                return(new WaveData(null, l, r));
            }
        }
Exemplo n.º 2
0
        private static WaveData Read1Channel(Stream stream, int sampleNumber, int width, Func <BinaryReader, short> reader)
        {
            var result          = new PixelInfo[width];
            var samplesPerPixel = (double)sampleNumber / (double)width;

            using (var br = new BinaryReader(stream))
            {
                var drawedSample = 0;
                for (int i = 0; i < width; i++)
                {
                    var drawSample = 0;
                    if (i == width - 1)
                    {
                        drawSample = sampleNumber - drawedSample;
                    }
                    else
                    {
                        drawSample = (int)((i + 1) * samplesPerPixel - drawedSample);
                    }
                    var pixInfo = new PixelInfo();
                    for (int j = 0; j < drawSample; j++)
                    {
                        try
                        {
                            pixInfo.Push(reader(br));
                        }
                        catch
                        {
                            drawedSample += j;
                        }
                    }
                    drawedSample += drawSample;
                    result[i]     = pixInfo;
                }
                return(new WaveData(result));
            }
        }
Exemplo n.º 3
0
        /// <summary>
        /// Draw one channel.
        /// For single channel wave, it draws the channel and wave grid.
        /// For two channel wave,use this method to draw one channel of two.
        /// </summary>
        /// <param name="info">chached sample info</param>
        /// <param name="style">style of the wave</param>
        /// <param name="startPer">the percent of start position</param>
        /// <param name="scale">scale</param>
        /// <param name="width">width of the return bitmap</param>
        /// <param name="height">height of the return bitmap</param>
        /// <returns>bitmap that the wave drawed on</returns>
        public static ImageSource Draw1Channel(PixelInfo[] info, WaveStyle style, double startPer, double scale, double width, double height = -1)
        {
            if (width <= 0)
            {
                return(null);
            }
            if (info.Length < width)
            {
                return(null);
            }
            if (height == -1)
            {
                height = WavFile.MinHeight;
            }
            var startPos     = (int)(info.Length * startPer);
            var sampleNumber = (int)(info.Length * scale);

            if (startPos + sampleNumber > info.Length)
            {
                startPos = info.Length - sampleNumber;
            }
            var samplesPerPixel = (double)sampleNumber / width;

            DrawingVisual dv      = new DrawingVisual();
            var           dc      = dv.RenderOpen();
            var           pen     = new Pen(style.WaveBrush, 1);
            var           gridPen = new Pen(style.GridBrush, 0.2);

            gridPen.Freeze();
            pen.Freeze();
            //draw wave grid
            var hNumber = GetGridNumber(height / 2, 50);
            var k       = height / (2 * hNumber);

            for (int i = 1; i < hNumber; i++)
            {
                dc.DrawLine(gridPen, new Point(0, i * k), new Point(width, i * k));
                dc.DrawLine(gridPen, new Point(0, height / 2 + i * k), new Point(width, height / 2 + i * k));
            }
            var vNumber    = GetGridNumber(width, 100);
            var vGridSpace = width / vNumber;

            for (int i = 1; i < vNumber; i++)
            {
                dc.DrawLine(gridPen, new Point(i * vGridSpace, 0), new Point(i * vGridSpace, height));
            }
            //draw wave
            var       drawedSample = 0;
            PixelInfo prePixel     = null;

            for (int i = 0; i < width; i++)
            {
                var drawSample = 0;
                if (i == width - 1)
                {
                    drawSample = sampleNumber - drawedSample;
                }
                else
                {
                    drawSample = (int)((i + 1) * samplesPerPixel - drawedSample);
                }
                var tempInfo = new PixelInfo();
                for (int j = 0; j < drawSample; j++)
                {
                    tempInfo.Push(info[startPos + drawedSample + j]);
                }
                var min = tempInfo.Min;
                var max = tempInfo.Max;
                if (height != WavFile.MinHeight)
                {
                    min = (short)ScaleToHeight(min, height);
                    max = (short)ScaleToHeight(max, height);
                }
                dc.DrawLine(pen, new Point(i, min), new Point(i, max));
                if (prePixel == null)
                {
                    prePixel = new PixelInfo
                    {
                        Min = min,
                        Max = max,
                    };
                }
                else
                {
                    if (prePixel.Max < min)
                    {
                        dc.DrawLine(pen, new Point(i - 1, prePixel.Max), new Point(i, min));
                    }
                    if (prePixel.Min > max)
                    {
                        dc.DrawLine(pen, new Point(i - 1, prePixel.Min), new Point(i, max));
                    }
                    prePixel.Max = max;
                    prePixel.Min = min;
                }
                drawedSample += drawSample;
            }
            dc.Close();
            var bmp = new RenderTargetBitmap((int)width, (int)height, 0, 0, PixelFormats.Default);

            bmp.Render(dv);
            return(bmp);
        }
Exemplo n.º 4
0
        /// <summary>
        /// Draw two channels
        /// </summary>
        /// <param name="lInfo">cached samples of the left channel</param>
        /// <param name="rInfo">cached samples of the right channel</param>
        /// <param name="style">style of the wave</param>
        /// <param name="startPer">the percent of the start position</param>
        /// <param name="scale">scale</param>
        /// <param name="width">the width of the return bitmap</param>
        /// <param name="height">the height of the return bitmap</param>
        /// <returns>bitmap that the wave drawed on</returns>
        public static ImageSource Draw2Channel(PixelInfo[] lInfo, PixelInfo[] rInfo, WaveStyle style, double startPer, double scale, double width, double height = -1)
        {
            if (width <= 0)
            {
                return(null);
            }

            if (lInfo.Length < width)
            {
                return(null);
            }

            var startPos     = (int)(lInfo.Length * startPer);
            var sampleNumber = (int)(lInfo.Length * scale);

            if (startPos + sampleNumber > lInfo.Length)
            {
                startPos = lInfo.Length - sampleNumber;
            }
            var samplesPerPixel = (double)sampleNumber / width;

            if (height == -1)
            {
                height = WavFile.MinHeight;
            }
            var singleHeight = height / 2;

            DrawingVisual dv      = new DrawingVisual();
            var           dc      = dv.RenderOpen();
            var           pen     = new Pen(style.WaveBrush, 1);
            var           linePen = new Pen(style.WaveBrush, 1);

            pen.Freeze();

            //draw wave
            var       drawedSample = 0;
            PixelInfo lprePixel    = null;
            PixelInfo rprePixel    = null;

            for (int i = 0; i < width; i++)
            {
                var drawSample = 0;
                if (i == width - 1)
                {
                    drawSample = sampleNumber - drawedSample;
                }
                else
                {
                    drawSample = (int)((i + 1) * samplesPerPixel - drawedSample);
                }
                var lTemp = new PixelInfo();
                var rTemp = new PixelInfo();
                for (int j = 0; j < drawSample; j++)
                {
                    lTemp.Push(lInfo[startPos + drawedSample + j]);
                    rTemp.Push(rInfo[startPos + drawedSample + j]);
                }
                var lmin = lTemp.Min;
                var lmax = lTemp.Max;
                var rmin = rTemp.Min;
                var rmax = rTemp.Max;
                if (height != -1)
                {
                    lmin = (short)ScaleToHeight(lmin, height);
                    lmax = (short)ScaleToHeight(lmax, height);
                    rmin = (short)ScaleToHeight(rmin, height);
                    rmax = (short)ScaleToHeight(rmax, height);
                }
                dc.DrawLine(pen, new Point(i, lmin / 2), new Point(i, lmax / 2));
                dc.DrawLine(pen, new Point(i, rmin / 2 + singleHeight), new Point(i, rmax / 2 + singleHeight));
                if (lprePixel == null)
                {
                    lprePixel = new PixelInfo
                    {
                        Max = lmax,
                        Min = lmin,
                    };
                }
                else
                {
                    if (lprePixel.Max < lmin)
                    {
                        dc.DrawLine(pen, new Point(i - 1, lprePixel.Max / 2), new Point(i, lmin / 2));
                    }
                    if (lprePixel.Min > lmax)
                    {
                        dc.DrawLine(pen, new Point(i - 1, lprePixel.Min / 2), new Point(i, lmax / 2));
                    }
                }
                if (rprePixel == null)
                {
                    rprePixel = new PixelInfo
                    {
                        Max = rmax,
                        Min = rmin,
                    };
                }
                else
                {
                    if (rprePixel.Max < rmin)
                    {
                        dc.DrawLine(pen, new Point(i - 1, rprePixel.Max / 2), new Point(i, rmin / 2));
                    }
                    if (rprePixel.Min > rmax)
                    {
                        dc.DrawLine(pen, new Point(i - 1, rprePixel.Min / 2), new Point(i, rmax / 2));
                    }
                }
                drawedSample += drawSample;
            }
            dc.Close();
            var bmp = new RenderTargetBitmap((int)width, (int)height, 0, 0, PixelFormats.Default);

            bmp.Render(dv);
            return(bmp);
        }