private void Awake() { if (instance != null) { Destroy(this.gameObject); } else { instance = this; } }
private void Awake() //here we called Singleton { if (instance != null) { Destroy(this.gameObject); } else { instance = this; } }
private void Awake() { if (instance != null) { Destroy(this.gameObject); } else { instance = this; } }
private void Awake() //here we called Singleton { if (instance != null) { Destroy(this.gameObject); } else { instance = this; } }