public PippidonPlayfield(PippidonRuleset ruleset) : base(ScrollingDirection.Left) { VisibleTimeRange.Value = 6000; AddRangeInternal(new Drawable[] { content = new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Left = 200 }, Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, }, new LaneContainer { RelativeSizeAxes = Axes.X, Height = 70, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Depth = 1, }, pippidon = new PippidonContainer { Size = new Vector2(70), Texture = ruleset.TextureStore.Get("pippidon"), Anchor = Anchor.CentreLeft, Origin = Anchor.CentreRight, X = 200, }, }); }
public PippidonRulesetContainer(PippidonRuleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset) : base(ruleset, beatmap, isForCurrentRuleset) { pippidonRuleset = ruleset; AspectAdjust = false; }
public DrawablePippidonRuleset(PippidonRuleset ruleset, IBeatmap beatmap, IReadOnlyList <Mod> mods = null) : base(ruleset, beatmap, mods) { }
public DrawablePippidonRuleset(PippidonRuleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList <Mod> mods) : base(ruleset, beatmap, mods) { Direction.Value = ScrollingDirection.Left; TimeRange.Value = 6000; }