Exemplo n.º 1
0
        public PippidonPlayfield(PippidonRuleset ruleset) : base(ScrollingDirection.Left)
        {
            VisibleTimeRange.Value = 6000;

            AddRangeInternal(new Drawable[]
            {
                content = new Container
                {
                    RelativeSizeAxes = Axes.Both,
                    Padding          = new MarginPadding {
                        Left = 200
                    },
                    Anchor = Anchor.CentreRight,
                    Origin = Anchor.CentreRight,
                },
                new LaneContainer
                {
                    RelativeSizeAxes = Axes.X,
                    Height           = 70,
                    Anchor           = Anchor.CentreLeft,
                    Origin           = Anchor.CentreLeft,
                    Depth            = 1,
                },
                pippidon = new PippidonContainer
                {
                    Size    = new Vector2(70),
                    Texture = ruleset.TextureStore.Get("pippidon"),
                    Anchor  = Anchor.CentreLeft,
                    Origin  = Anchor.CentreRight,
                    X       = 200,
                },
            });
        }
Exemplo n.º 2
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 public PippidonRulesetContainer(PippidonRuleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset) : base(ruleset, beatmap, isForCurrentRuleset)
 {
     pippidonRuleset = ruleset;
     AspectAdjust    = false;
 }
Exemplo n.º 3
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 public DrawablePippidonRuleset(PippidonRuleset ruleset, IBeatmap beatmap, IReadOnlyList <Mod> mods = null)
     : base(ruleset, beatmap, mods)
 {
 }
Exemplo n.º 4
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 public DrawablePippidonRuleset(PippidonRuleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList <Mod> mods)
     : base(ruleset, beatmap, mods)
 {
     Direction.Value = ScrollingDirection.Left;
     TimeRange.Value = 6000;
 }