private void Awake()
 {
     pipes = new Pipes[pipeCount];
     for (int i = 0; i < pipes.Length; i++)
     {
         Pipes pipe = pipes[i] = Instantiate <Pipes>(pipePrefab);
         pipe.transform.SetParent(transform, false);
         if (i > 0)
         {
             pipe.AlignWith(pipes[i - 1]);
         }
     }
 }