public override void OnResponse(NetState sender, RelayInfo info) { Item reward = null; switch (info.ButtonID) { case 100: reward = new PigmentsOfTokunoMajor(PigmentsType.ParagonGold); break; case 101: reward = new PigmentsOfTokunoMajor(PigmentsType.VioletCouragePurple); break; case 102: reward = new PigmentsOfTokunoMajor(PigmentsType.InvulnerabilityBlue); break; case 103: reward = new PigmentsOfTokunoMajor(PigmentsType.LunaWhite); break; case 104: reward = new PigmentsOfTokunoMajor(PigmentsType.DryadGreen); break; case 105: reward = new PigmentsOfTokunoMajor(PigmentsType.ShadowDancerBlack); break; case 106: reward = new PigmentsOfTokunoMajor(PigmentsType.BerserkerRed); break; case 107: reward = new PigmentsOfTokunoMajor(PigmentsType.NoxGreen); break; case 108: reward = new PigmentsOfTokunoMajor(PigmentsType.RumRed); break; case 109: reward = new PigmentsOfTokunoMajor(PigmentsType.FireOrange); break; } if (reward != null) { minister.Say(1070984, String.Format("#{0}", reward.LabelNumber)); // You have earned the gratitude of the Empire. I have placed the ~1_OBJTYPE~ in your backpack. from.AddToBackpack(reward); ((PlayerMobile)from).GivenArtifacts = 0; } else { minister.Say(1070982); // When you wish to choose your reward, you have but to approach me again. } }
public static void GiveArtifactTo(Mobile m) { double random = Utility.RandomDouble(); Item item; if (MempoChance > random) { item = new LeurociansMempoOfFortune(); } else if (PigmentsChance > random) { item = new PigmentsOfTokunoMajor(MinorPigmentsType[Utility.Random(MinorPigmentsType.Length)], 1); } else { item = (Item)Activator.CreateInstance(MinorArtifacts[Utility.Random(MinorArtifacts.Length)]); } bool message = true; if (!m.AddToBackpack(item)) { Container bank = m.BankBox; if (!(bank != null && bank.TryDropItem(m, item, false))) { m.SendLocalizedMessage(1072523, "", 64); // You find an artifact, but your backpack and bank are too full to hold it. message = false; item.MoveToWorld(m.Location, m.Map); } } if (message) { m.SendLocalizedMessage(1062317, "", 64); // For your valor in combating the fallen beast, a special artifact has been bestowed on you. } Effects.SendLocationParticles(EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration), 0, 0, 0, 0, 0, 5060, 0); Effects.PlaySound(m.Location, m.Map, 0x243); Effects.SendMovingParticles(new DummyEntity(Serial.Zero, new Point3D(m.X - 6, m.Y - 6, m.Z + 15), m.Map), m, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100); Effects.SendMovingParticles(new DummyEntity(Serial.Zero, new Point3D(m.X - 4, m.Y - 6, m.Z + 15), m.Map), m, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100); Effects.SendMovingParticles(new DummyEntity(Serial.Zero, new Point3D(m.X - 6, m.Y - 4, m.Z + 15), m.Map), m, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100); Effects.SendTargetParticles(m, 0x375A, 35, 90, 0x00, 0x00, 9502, (EffectLayer)255, 0x100); PlayerMobile pm = m as PlayerMobile; pm.ToTTotalMonsterFame = 0; }