Exemplo n.º 1
0
        public void GetCurrentPlayer2Test()
        {
            // Arrange
            game.ChangeTurn();

            // Act (execute the method under test)
            string player = game.GetCurrentPlayer();

            // Assert (check the result)
            Assert.Equal(PLAYER2, player);
        }
        void SetUp(Bundle bundle)
        {
            if (bundle != null)
            {
                // load game
                // get game string
                string gameString = bundle.GetString(BUNLDE_KEY);
                // make serializer
                XmlSerializer cereal = new XmlSerializer(typeof(SaveGame));
                // make reader
                StringReader reader = new StringReader(gameString);
                // get saved game
                SaveGame savedGame = (SaveGame)cereal.Deserialize(reader);

                // remake game
                game = new PigLogic(savedGame.Player1Score, savedGame.Player2Score, savedGame.TurnScore, savedGame.WhosTurn)
                {
                    Player1Name = savedGame.Player1Name, Player2Name = savedGame.Player2Name
                };

                // update ui names
                FindViewById <EditText>(Resource.Id.Player1EditText).Text = savedGame.Player1Name;
                FindViewById <EditText>(Resource.Id.Player2EditText).Text = savedGame.Player2Name;

                // check if turn is bombed
                if (!savedGame.Rollable)
                {
                    DisableRollButton();
                }

                // check if last round was over
                WinOrLose();
            }
            else
            {
                // new game
                game = new PigLogic();
                // set player names
                game.Player1Name = FindViewById <EditText>(Resource.Id.Player1EditText).Text;
                game.Player2Name = FindViewById <EditText>(Resource.Id.Player2EditText).Text;
            }

            // set up events so new names will update the game
            FindViewById <EditText>(Resource.Id.Player1EditText).AfterTextChanged += (sender, args) => { game.Player1Name = FindViewById <EditText>(Resource.Id.Player1EditText).Text; UpdateWhosTurn(); };
            FindViewById <EditText>(Resource.Id.Player2EditText).AfterTextChanged += (sender, args) => { game.Player2Name = FindViewById <EditText>(Resource.Id.Player2EditText).Text; UpdateWhosTurn(); };

            // set up UI
            FlushUI();

            // set up buttons
            // roll button rolls and updates points for turn UI and update dice image and checks if bad number was rolled
            FindViewById <Button>(Resource.Id.RollButton).Click += (sender, args) => { UpdateDiceImage(game.RollDie()); UpdatePointsForTurn(); BombTurn(); };
            // end turn button changes player and updates who's turn UI and updates points for turn UI and updates player score UI and enables roll button and checks for winner
            // check for winner before enabling roll button
            FindViewById <Button>(Resource.Id.EndTurnButton).Click += (sender, args) => { game.ChangeTurn(); FlushUI(); if (WinOrLose())
                                                                                          {
                                                                                              return;
                                                                                          }
                                                                                          ; EnableRollButton(); };
            // new game turn button resets the game and updates who's turn UI and updates points for turn UI and enables roll button/ new game button
            FindViewById <Button>(Resource.Id.NewGameButton).Click += (sender, args) => { game.ResetGame(); FlushUI(); EnableRollButton(); EnableEndTurnButton(); };
        }
Exemplo n.º 3
0
        protected override void OnCreate(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);

            // Set our view from the "main" layout resource
            SetContentView(Resource.Layout.Main);

            int roll                = 0;
            var editTextPlayer1     = FindViewById <EditText>(Resource.Id.editTextPlayer1);
            var editTextPlayer2     = FindViewById <EditText>(Resource.Id.editTextPlayer2);
            var textViewPlayersTurn = FindViewById <TextView>(Resource.Id.textViewPlayersTurn);

            if (savedInstanceState == null)     //if null, initialization
            {
                // Create the quote collection and load quotes
                game                     = new PigLogic();
                game.Player1Name         = editTextPlayer1.Text;
                game.Player2Name         = editTextPlayer2.Text;
                textViewPlayersTurn.Text = game.Player1Name + "'s Turn";
            }
            else //I tried to restore data using xml serilization but it doesn't work currently
            {
                // Deserialized the saved object state
                string        xmlGame = savedInstanceState.GetString("PigGame");
                XmlSerializer x       = new XmlSerializer(typeof(PigLogic));
                game = (PigLogic)x.Deserialize(new StringReader(xmlGame));
            }



            //When the names of players are changed
            editTextPlayer1.AfterTextChanged += delegate {
                game.Player1Name = editTextPlayer1.Text;
                if (game.Turn == 1)
                {
                    textViewPlayersTurn.Text = game.Player1Name + "'s Turn";
                }
            };
            editTextPlayer2.AfterTextChanged += delegate {
                game.Player2Name = editTextPlayer2.Text;
                if (game.Turn == 2)
                {
                    textViewPlayersTurn.Text = game.Player2Name + "'s Turn";
                }
            };


            var buttonRollDie          = FindViewById <Button>(Resource.Id.buttonRollDie);
            var textViewPoint4ThisTurn = FindViewById <TextView>(Resource.Id.textViewPoint4ThisTurn);
            var imageViewDie           = FindViewById <ImageView>(Resource.Id.imageViewDie);
            var textViewPlayer1Score   = FindViewById <TextView>(Resource.Id.textViewPlayer1Score);
            var textViewPlayer2Score   = FindViewById <TextView>(Resource.Id.textViewPlayer2Score);

            DisplayScores(textViewPlayer1Score, textViewPlayer2Score, textViewPlayersTurn);
            DisplayTurnScore(roll, textViewPoint4ThisTurn, imageViewDie);


            buttonRollDie.Click += delegate
            {
                roll = game.RollDie();
                DisplayTurnScore(roll, textViewPoint4ThisTurn, imageViewDie);
                //when the roll is a bad number, it changes turn with giving 0 score to current player.
                if (roll == PigLogic.BAD_NUMBER)
                {
                    game.ChangeTurn();
                    DisplayScores(textViewPlayer1Score, textViewPlayer2Score, textViewPlayersTurn);

                    // Check whether points are same or over the point's limit
                    // only after both player's playing same amount of rolling
                    if (game.Turn == 1)
                    {
                        if (game.CheckForWinner() != "")
                        {
                            CheckWinner(textViewPlayersTurn);
                            ResetGame(textViewPlayer1Score, textViewPlayer2Score);
                        }
                    }
                }
            };


            var buttonEndTurn = FindViewById <Button>(Resource.Id.buttonEndTurn);

            buttonEndTurn.Click += delegate
            {
                game.ChangeTurn();

                DisplayScores(textViewPlayer1Score, textViewPlayer2Score, textViewPlayersTurn);
                DisplayTurnScore(roll, textViewPoint4ThisTurn, imageViewDie);


                // Check whether points are same or over the point's limit
                // only after both player's playing same amount of rolling
                if (game.Turn == 1)
                {
                    if (game.CheckForWinner() != "")
                    {
                        CheckWinner(textViewPlayersTurn);
                        ResetGame(textViewPlayer1Score, textViewPlayer2Score);
                    }
                }
            };

            var buttonNewGame = FindViewById <Button>(Resource.Id.buttonNewGame);

            buttonNewGame.Click += delegate
            {
                ResetGame(textViewPlayer1Score, textViewPlayer2Score);
            };
        }
Exemplo n.º 4
0
        public override View OnCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
        {
            // Use this to return your custom view for this Fragment
            // return inflater.Inflate(Resource.Layout.YourFragment, container, false);


            View view = inflater.Inflate(Resource.Layout.Fragment2, container, false);

            int roll                = 0;
            var textViewPlayer1     = view.FindViewById <TextView>(Resource.Id.textPlayer1Actual);
            var textViewPlayer2     = view.FindViewById <TextView>(Resource.Id.textPlayer2Actual);
            var textViewPlayersTurn = view.FindViewById <TextView>(Resource.Id.textViewPlayersTurn);

            if (savedInstanceState == null)
            {
                game = new PigLogic();
                SetPlayersName("player1", "player2");
            }
            //SetPlayersName();

            /*if (Arguments != null)
             * {
             *  game.Player1Name = Arguments.GetString("player1name");
             *  game.Player2Name = Arguments.GetString("player2name");
             * }*/


            textViewPlayersTurn.Text = game.Player1Name + "'s Turn";
            textViewPlayer1.Text     = game.Player1Name;
            textViewPlayer2.Text     = game.Player2Name;

            var buttonRollDie          = view.FindViewById <Button>(Resource.Id.buttonRollDie);
            var textViewPoint4ThisTurn = view.FindViewById <TextView>(Resource.Id.textViewPoint4ThisTurn);
            var imageViewDie           = view.FindViewById <ImageView>(Resource.Id.imageViewDie);
            var textViewPlayer1Score   = view.FindViewById <TextView>(Resource.Id.textViewPlayer1Score);
            var textViewPlayer2Score   = view.FindViewById <TextView>(Resource.Id.textViewPlayer2Score);

            DisplayScores(textViewPlayer1Score, textViewPlayer2Score, textViewPlayersTurn);
            DisplayTurnScore(roll, textViewPoint4ThisTurn, imageViewDie);


            buttonRollDie.Click += delegate
            {
                roll = game.RollDie();
                DisplayTurnScore(roll, textViewPoint4ThisTurn, imageViewDie);
                //when the roll is a bad number, it changes turn with giving 0 score to current player.
                if (roll == PigLogic.BAD_NUMBER)
                {
                    game.ChangeTurn();
                    DisplayScores(textViewPlayer1Score, textViewPlayer2Score, textViewPlayersTurn);
                    Android.Widget.Toast.MakeText(Activity, game.GetCurrentPlayer() + " rolled 0! Turn changed", Android.Widget.ToastLength.Short).Show();

                    // Check whether points are same or over the point's limit
                    // only after both player's playing same amount of rolling
                    if (game.Turn == 1)
                    {
                        if (game.CheckForWinner() != "")
                        {
                            CheckWinner();
                            ResetGame();
                        }
                    }
                }
            };


            var buttonEndTurn = view.FindViewById <Button>(Resource.Id.buttonEndTurn);

            buttonEndTurn.Click += delegate
            {
                game.ChangeTurn();

                DisplayScores(textViewPlayer1Score, textViewPlayer2Score, textViewPlayersTurn);
                DisplayTurnScore(roll, textViewPoint4ThisTurn, imageViewDie);


                // Check whether points are same or over the point's limit
                // only after both player's playing same amount of rolling
                if (game.Turn == 1)
                {
                    if (game.CheckForWinner() != "")
                    {
                        CheckWinner();
                        ResetGame();
                    }
                }
            };

            var buttonNewGame = view.FindViewById <Button>(Resource.Id.buttonNewGame);

            buttonNewGame.Click += delegate
            {
                ResetGame();
            };
            return(view);
            //return base.OnCreateView(inflater, container, savedInstanceState);
        }