private void Start() { originPos = Vector3.zero; audioSource = GetComponent <AudioSource>(); theCrosshair = FindObjectOfType <Crosshair>(); thestatusHP = FindObjectOfType <StatusHP>(); monsterHp1 = FindObjectOfType <MonsterHp1>(); thepig1 = FindObjectOfType <Pig1>(); }
private void Start() { originPos = Vector3.zero; audioSource = GetComponent <AudioSource>(); theCrosshair = FindObjectOfType <Crosshair>(); thestatusHP = FindObjectOfType <StatusHP>(); monsterHp1 = FindObjectOfType <MonsterHp1>(); thepig1 = FindObjectOfType <Pig1>(); WeaponManager.currentWeapon = currentGun.GetComponent <Transform>(); WeaponManager.currentWeaponAnim = currentGun.anim; }
static void Main(string[] args) { Car myObj = new Car(); Car myObj1 = new Car(); Car myObj2 = new Car(); Console.WriteLine(myObj.color); Console.WriteLine(myObj1.color); Console.WriteLine(myObj2.color); Console.WriteLine(myObj.maxSpeed); Car Ford = new Car(); Ford.model = "Mustang"; Ford.col = "red"; Ford.year = 1969; Car Opel = new Car(); Opel.model = "Astra"; Opel.col = "white"; Opel.year = 2005; Console.WriteLine(Ford.model); Console.WriteLine(Opel.model); Car my_1 = new Car(); my_1.fullThrottle(); Console.WriteLine(Ford.model); Car Ford1 = new Car("Mustang"); Console.WriteLine(Ford1.model); Car Ford2 = new Car("Mustang", "Red", 1969); Console.WriteLine(Ford2.color + " " + Ford2.year + " " + Ford2.model); //File string writeText = "Hello World!"; // Create a text string File.WriteAllText("filename.txt", writeText); // Create a file and write the content of writeText to it string readText = File.ReadAllText("filename.txt"); // Read the contents of the file Console.WriteLine(readText); // Output the content Animal myAnimal = new Animal(); // Create a Animal object Animal myPig = new Pig(); // Create a Pig object Animal myDog = new Dog(); // Create a Dog object myAnimal.animalSound(); myPig.animalSound(); myDog.animalSound(); Pig1 my_Pig = new Pig1(); // Create a Pig object my_Pig.animalSound1(); // Call the abstract method my_Pig.sleep(); Pig2 my2Pig = new Pig2(); // Create a Pig object my2Pig.animalSound2(); Level myVar = Level.Medium; Console.WriteLine(myVar); try { int[] myNumbers = { 1, 2, 3 }; Console.WriteLine(myNumbers[10]); } catch (Exception e) { Console.WriteLine(e.Message); } finally { Console.WriteLine("The 'try catch' is finished."); } }
private void Start() { thePig1 = GetComponent <Pig1>(); }