Exemplo n.º 1
0
        public static void MetalCore()
        {
            Music m = new Music();

            m.Bpm = 540;
            MetalCore core  = new MetalCore();
            Piano     piano = new Piano();
            Piece     Intro = new Piece();

            Intro[0].Add(core, PName.OpenHat);
            Intro[4].Add(core, PName.OpenHat);
            Intro[8].Add(core, PName.OpenHat);
            Intro[12].Add(core, PName.OpenHat);
            Intro.Create();
            Intro.Create();
            Intro.Create();
            #region BKD 段落1
            Piece Break1 = new Piece();
            Break1[0].Add(core, PName.Crash).Add(core, PName.OpenHat);
            Break1[4].Add(core, PName.Crash);
            Break1[8].Add(core, PName.Crash).Add(core, PName.Snare, 1, 16, 60, 1);
            Break1[12].Add(core, PName.Crash);
            Break1.Create();
            Break1.Create();
            Break1.Create();
            var kicks = GetRandomUnrepeatArray(0, 15, 5);
            foreach (int i in kicks)
            {
                Break1[i].Add(core, PName.Kick, 1, 2, 60, 0.8F);
            }
            #endregion
            Thread.Sleep(100);
            #region BKD 段落2
            Piece Break2 = new Piece();
            Break2[0].Add(core, PName.Crash).Add(core, PName.OpenHat);
            Break2[4].Add(core, PName.Crash);
            Break2[8].Add(core, PName.OpenHat).Add(core, PName.Snare, 1, 16, 60, 1);
            Break2[12].Add(core, PName.Crash);
            Break2.Create();
            Break2.Create();
            Break2.Create();
            var kicks2 = GetRandomUnrepeatArray(0, 15, 5);
            foreach (int i in kicks2)
            {
                Break2[i].Add(core, PName.Kick, 1, 2, 60, 0.8F);
            }
            #endregion
            Thread.Sleep(100);
            #region BKD 段落3
            Piece Break3 = new Piece();
            Break3[0].Add(core, PName.Crash).Add(core, PName.OpenHat);
            Break3[4].Add(core, PName.Crash);
            Break3[8].Add(core, PName.OpenHat).Add(core, PName.Snare, 1, 16, 60, 1);
            Break3[12].Add(core, PName.Crash);
            Break3.Create();
            Break3.Create();
            Break3.Create();
            var kicks3 = GetRandomUnrepeatArray(0, 15, 5);
            foreach (int i in kicks3)
            {
                Break3[i].Add(core, PName.Kick, 1, 2, 60, 0.8F);
            }
            #endregion

            #region 钢琴段落
            Piece mainPiano = new Piece();
            Piece pnPiece   = new Piece();
            pnPiece[0].Add(piano, PName.C, 4, 8, 60, 0.8F);
            pnPiece[6].Add(piano, PName.F, 4, 8, 60, 0.8F);
            pnPiece[12].Add(piano, PName.G, 4, 8, 60, 0.8F);
            pnPiece[18].Add(piano, PName.Bb, 4, 8, 60, 0.8F);
            pnPiece[24].Add(piano, PName.G, 4, 8, 60, 0.8F);
            pnPiece[28].Add(piano, PName.F, 4, 8, 60, 0.8F);

            pnPiece[32 + GetRandom(0, 5)].Add(piano, PName.C, 4, 8, 60, 0.8F);
            pnPiece[38 + GetRandom(0, 5)].Add(piano, PName.F, 4, 8, 60, 0.8F);
            pnPiece[44 + GetRandom(0, 5)].Add(piano, PName.G, 4, 8, 60, 0.8F);
            pnPiece[50 + GetRandom(0, 5)].Add(piano, PName.Bb, 4, 8, 60, 0.8F);
            pnPiece[56 + GetRandom(0, 5)].Add(piano, PName.G, 4, 8, 60, 0.8F);
            pnPiece[60 + GetRandom(0, 4)].Add(piano, PName.F, 4, 8, 60, 0.8F);
            //var pns= GetRandomUnrepeatArray(0, 15, 24);
            var a = pnPiece[63];
            mainPiano.AddPiece(pnPiece);
            mainPiano.AddPiece(pnPiece);
            mainPiano.AddPiece(pnPiece);
            mainPiano.AddPiece(pnPiece);
            #endregion

            #region 空段落
            Piece empty = new Piece();
            //a = empty[63];
            #endregion
            m.AddPiece(Intro);
            m.AddPiece(Break1);
            m.AddPiece(Break2);
            m.AddPiece(Break1);
            m.AddPiece(Break2);
            m.AddPiece(Break1);
            m.AddPiece(Break3);
            m.AddPiece(Break1);
            m.AddPiece(Break2);
            m.AddPiece(Intro);
            m.AddPiece(Intro);
            m.AddPiece(Break1);
            m.AddPiece(Break2);
            m.AddPieceAt(mainPiano, 16);
            //m.AddPieceAt(mainPiano, 18);
            //m.AddPieceAt(mainPiano, 20);
            //m.AddPieceAt(mainPiano, 22);
            m.PlayAllLoop();
        }
Exemplo n.º 2
0
        public void Play()
        {
            Iinstrument drum       = new Drum();
            Iinstrument piano      = new Piano();
            Music       m          = new Music();
            Piece       drumPiece  = new Piece();//创建段落区块,区块与区块可以合并。
            Piece       PianoPiece = new Piece();

            Piece Intro     = new Piece(); //开头
            Piece MainPiece = new Piece(); //主歌

            m.Bpm = 150;
            int   pieceCount = 0;
            Piece P1         = new Piece();
            Piece P2         = new Piece();

            #region 钢琴节奏
            Piece pianoRythm  = new Piece();
            Piece pianoRythm1 = new Piece();
            pianoRythm1.Create().Add(piano, PName.F, 2, 8, 60, 0.7F);
            pianoRythm1.Create().Add(piano, PName.C, 3, 8, 60, 0.7F);
            pianoRythm1.Create().Add(piano, PName.E, 3, 8, 60, 0.7F);
            pianoRythm1.Create().Add(piano, PName.C, 3, 8, 60, 0.7F);
            pianoRythm1.Create().Add(piano, PName.F, 2, 8, 60, 0.7F);
            pianoRythm1.Create().Add(piano, PName.C, 3, 8, 60, 0.7F);
            pianoRythm1.Create().Add(piano, PName.E, 3, 8, 60, 0.7F);
            pianoRythm1.Create().Add(piano, PName.C, 3, 8, 60, 0.7F);

            Piece pianoRythm2 = new Piece();
            pianoRythm2.Create().Add(piano, PName.G, 2, 8, 60, 0.7F);
            pianoRythm2.Create().Add(piano, PName.B, 2, 8, 60, 0.7F);
            pianoRythm2.Create().Add(piano, PName.D, 3, 8, 60, 0.7F);
            pianoRythm2.Create().Add(piano, PName.B, 2, 8, 60, 0.7F);
            pianoRythm2.Create().Add(piano, PName.G, 2, 8, 60, 0.7F);
            pianoRythm2.Create().Add(piano, PName.B, 2, 8, 60, 0.7F);
            pianoRythm2.Create().Add(piano, PName.D, 3, 8, 60, 0.7F);
            pianoRythm2.Create().Add(piano, PName.B, 2, 8, 60, 0.7F);

            Piece pianoRythm3 = new Piece();
            pianoRythm3.Create().Add(piano, PName.A, 2, 8, 60, 0.7F);
            pianoRythm3.Create().Add(piano, PName.C, 3, 8, 60, 0.7F);
            pianoRythm3.Create().Add(piano, PName.E, 3, 8, 60, 0.7F);
            pianoRythm3.Create().Add(piano, PName.C, 3, 8, 60, 0.7F);
            pianoRythm3.Create().Add(piano, PName.A, 2, 8, 60, 0.7F);
            pianoRythm3.Create().Add(piano, PName.C, 3, 8, 60, 0.7F);
            pianoRythm3.Create().Add(piano, PName.E, 3, 8, 60, 0.7F);
            pianoRythm3.Create().Add(piano, PName.C, 3, 8, 60, 0.7F);
            pianoRythm.AddPiece(pianoRythm1);
            pianoRythm.AddPiece(pianoRythm2);
            pianoRythm.AddPiece(pianoRythm3);
            pianoRythm.AddPiece(pianoRythm3);
            pieceCount = pianoRythm.GetNotes().Count();
            pianoRythm.GetNotes().Select(i => i.GetNotes().Select(ii => ii.Volume = 0.3F));
            #endregion

            #region 钢琴主音
            Piece pianoSolo = new Piece();
            pianoSolo[0].Add(piano, PName.A, 3);
            pianoSolo[1].Add(piano, PName.E, 4);
            pianoSolo[2].Add(piano, PName.A, 3);
            pianoSolo[3].Add(piano, PName.G, 3);
            pianoSolo[4].Add(piano, PName.A, 3);

            pianoSolo[11].Add(piano, PName.G, 3);
            pianoSolo[12].Add(piano, PName.A, 3);
            pianoSolo[13].Add(piano, PName.E, 4);
            pianoSolo[14].Add(piano, PName.A, 3);
            pianoSolo[15].Add(piano, PName.G, 3);
            pianoSolo[16].Add(piano, PName.A, 3);
            pianoSolo[17].Add(piano, PName.E, 4);
            pianoSolo[18].Add(piano, PName.A, 3);
            pianoSolo[19].Add(piano, PName.G, 3);
            pianoSolo[20].Add(piano, PName.A, 3);
            pianoSolo[23].Add(piano, PName.E, 3);
            pianoSolo[24].Add(piano, PName.G, 3);

            pianoSolo[27].Add(piano, PName.D, 3);
            pianoSolo[28].Add(piano, PName.E, 3);
            pianoSolo[29].Add(piano, PName.G, 3);
            pianoSolo[30].Add(piano, PName.A, 3);
            pianoSolo[31].Add(piano, PName.B, 3);
            pianoSolo[32].Add(piano, PName.A, 3);
            pianoSolo[33].Add(piano, PName.E, 4);
            pianoSolo[34].Add(piano, PName.A, 3);
            pianoSolo[35].Add(piano, PName.G, 3);
            pianoSolo[36].Add(piano, PName.A, 3);

            pianoSolo[43].Add(piano, PName.G, 3);
            pianoSolo[44].Add(piano, PName.A, 3);
            pianoSolo[45].Add(piano, PName.E, 4);
            pianoSolo[46].Add(piano, PName.B, 3);
            pianoSolo[47].Add(piano, PName.C, 4);
            pianoSolo[48].Add(piano, PName.B, 3);
            pianoSolo[49].Add(piano, PName.C, 4);
            pianoSolo[50].Add(piano, PName.B, 3);
            pianoSolo[51].Add(piano, PName.A, 3);
            pianoSolo[52].Add(piano, PName.E, 3);

            pianoSolo[59].Add(piano, PName.D, 3);
            pianoSolo[60].Add(piano, PName.E, 3);
            pianoSolo[61].Add(piano, PName.G, 3);
            pianoSolo[62].Add(piano, PName.A, 3);
            pianoSolo[63].Add(piano, PName.B, 3);
            #endregion

            #region 鼓节奏
            Piece DrumPiece1 = new Piece();
            DrumPiece1.Create().Add(drum, PName.OpenHat).Add(drum, PName.Kick);
            DrumPiece1.Create().Add(drum, PName.CloseHat);
            DrumPiece1.Create().Add(drum, PName.CloseHat).Add(drum, PName.Snare);
            DrumPiece1.Create().Add(drum, PName.CloseHat);
            DrumPiece1.Create().Add(drum, PName.CloseHat).Add(drum, PName.Kick);
            DrumPiece1.Create().Add(drum, PName.CloseHat).Add(drum, PName.Kick);
            DrumPiece1.Create().Add(drum, PName.CloseHat).Add(drum, PName.Snare);
            DrumPiece1.Create().Add(drum, PName.CloseHat);
            DrumPiece1.Create().Add(drum, PName.CloseHat).Add(drum, PName.Kick);
            DrumPiece1.Create().Add(drum, PName.CloseHat).Add(drum, PName.Kick);
            DrumPiece1.Create().Add(drum, PName.CloseHat).Add(drum, PName.Snare);
            DrumPiece1.Create().Add(drum, PName.CloseHat).Add(drum, PName.Kick);
            DrumPiece1.Create().Add(drum, PName.CloseHat).Add(drum, PName.Kick);
            DrumPiece1.Create().Add(drum, PName.CloseHat).Add(drum, PName.Kick);
            DrumPiece1.Create().Add(drum, PName.CloseHat).Add(drum, PName.Snare);
            DrumPiece1.Create().Add(drum, PName.CloseHat);
            #endregion

            P1.AddPiece(pianoRythm);
            P1.AddPiece(pianoRythm);
            P1.AddPieceAt(pianoSolo, 0);

            P2.AddPiece(DrumPiece1);
            P2.AddPiece(DrumPiece1);
            P2.AddPiece(DrumPiece1);
            P2.AddPiece(DrumPiece1);
            P2.AddPieceAt(P1, 0);
            m.AddPiece(P1);
            m.AddPiece(P2);
            m.PlayAll();
        }