Exemplo n.º 1
0
    public void Change(PickupItem.KeyItem item)
    {
        switch (item)
        {
        case PickupItem.KeyItem.Fences:
            sr.sprite = Sprites[1];
            break;

        case PickupItem.KeyItem.Wood:
            sr.sprite = Sprites[2];
            break;

        case PickupItem.KeyItem.Courtains:
            sr.sprite = Sprites[3];
            break;

        default:
            break;
        }
    }
Exemplo n.º 2
0
    public void PickupItem(PickupItem.KeyItem item)
    {
        switch (item)
        {
        case global::PickupItem.KeyItem.Fences:
            currentRespawnPosition = respawnsPositions[1];
            break;

        case global::PickupItem.KeyItem.Wood:
            currentRespawnPosition = respawnsPositions[2];
            break;

        case global::PickupItem.KeyItem.Courtains:
            currentRespawnPosition = respawnsPositions[3];
            break;

        default:
            break;
        }
        soundManager.PlayPickupItemClip();
        House.Change(item);
    }