void DropRewards(On.RoR2.BossGroup.orig_DropRewards orig, BossGroup bossGroup)
            {
                System.Reflection.FieldInfo info     = typeof(BossGroup).GetField("bossDrops", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
                ICollection        collection        = info.GetValue(bossGroup) as ICollection;
                List <PickupIndex> bossDrops         = new List <PickupIndex>();
                List <PickupIndex> bossDropsAdjusted = new List <PickupIndex>();

                foreach (object bossDrop in collection)
                {
                    PickupIndex pickupIndex = (PickupIndex)bossDrop;
                    bossDrops.Add(pickupIndex);
                    if (PickupCatalog.GetPickupDef(pickupIndex).itemIndex != ItemIndex.None && playerItems.Contains(pickupIndex))
                    {
                        bossDropsAdjusted.Add(pickupIndex);
                    }
                }
                int normalCount = Run.instance.availableTier2DropList.Count;

                if (bossGroup.forceTier3Reward)
                {
                    normalCount = Run.instance.availableTier3DropList.Count;
                }
                if (normalCount != 0 || bossDropsAdjusted.Count != 0)
                {
                    float bossDropChanceOld = bossGroup.bossDropChance;
                    if (normalCount == 0)
                    {
                        DropList.SetDropLists(new List <PickupIndex>(), new List <PickupIndex>(), new List <PickupIndex>(), new List <PickupIndex>());
                        bossGroup.bossDropChance = 1;
                    }
                    else if (bossDropsAdjusted.Count == 0)
                    {
                        bossGroup.bossDropChance = 0;
                    }
                    info.SetValue(bossGroup, bossDropsAdjusted);
                    orig(bossGroup);
                    info.SetValue(bossGroup, bossDrops);
                    bossGroup.bossDropChance = bossDropChanceOld;
                    if (normalCount == 0)
                    {
                        DropList.RevertDropLists();
                    }
                }
            }
Exemplo n.º 2
0
        private static void SetPickupPickerControllerAspectOptions(PickupPickerController controller, PickupDef pickupDef)
        {
            List <PickupPickerController.Option> options = new List <PickupPickerController.Option>();

            if (pickupDef.itemIndex != ItemIndex.None)
            {
                foreach (ItemIndex itemIndex in Catalog.aspectItemIndexes)
                {
                    bool valid     = !Catalog.disabledItemIndexes.Contains(itemIndex);
                    bool available = !Run.instance.IsItemExpansionLocked(itemIndex);

                    if (valid && available)
                    {
                        PickupIndex pickupIndex = PickupCatalog.FindPickupIndex(itemIndex);
                        options.Add(new PickupPickerController.Option {
                            available = true, pickupIndex = pickupIndex
                        });
                    }
                }
            }
            else if (pickupDef.equipmentIndex != EquipmentIndex.None)
            {
                foreach (EquipmentIndex equipIndex in Catalog.aspectEquipIndexes)
                {
                    bool available = !Run.instance.IsEquipmentExpansionLocked(equipIndex);

                    if (available)
                    {
                        PickupIndex pickupIndex = PickupCatalog.FindPickupIndex(equipIndex);
                        options.Add(new PickupPickerController.Option {
                            available = true, pickupIndex = pickupIndex
                        });
                    }
                }
            }
            else
            {
                options.Add(new PickupPickerController.Option {
                    available = true, pickupIndex = pickupDef.pickupIndex
                });
            }

            controller.SetOptionsServer(options.ToArray());
        }
        private void DropRewards()
        {
            int participatingPlayerCount = Run.instance.participatingPlayerCount;

            if (participatingPlayerCount != 0 && symbolTransform)
            {
                List <PickupIndex> list = new List <PickupIndex>();

                if (MoreShrines.itemRarityBasedOnSpeed.Value)
                {
                    list = weightedTierPickSpeed();
                }
                else
                {
                    list = weightedTierPick();
                }


                PickupIndex pickupIndex = MoreShrines.EvaRng.NextElementUniform <PickupIndex>(list);
                int         num         = 1;

                if (MoreShrines.dropItemForEveryPlayer.Value)
                {
                    if (!BepInEx.Bootstrap.Chainloader.PluginInfos.ContainsKey("com.funkfrog_sipondo.sharesuite") && !BepInEx.Bootstrap.Chainloader.PluginInfos.ContainsKey("com.funkfrog_sipondo.sharesuite-r2"))
                    {
                        num *= participatingPlayerCount;
                    }
                }

                num += MoreShrines.extraItemCount.Value;


                float      angle    = 360f / (float)num;
                Vector3    vector   = Quaternion.AngleAxis((float)UnityEngine.Random.Range(0, 360), Vector3.up) * (Vector3.up * 40f + Vector3.forward * 5f);
                Quaternion rotation = Quaternion.AngleAxis(angle, Vector3.up);
                int        i        = 0;
                while (i < num)
                {
                    PickupDropletController.CreatePickupDroplet(pickupIndex, symbolTransform.position, vector);
                    i++;
                    vector = rotation * vector;
                }
            }
        }
Exemplo n.º 4
0
        private PickupTier PickupIndexToPickupTier(PickupIndex pickupIndex)
        {
            var isEquipment = PickupCatalog.GetPickupDef(pickupIndex).equipmentIndex == EquipmentIndex.None ? false : true;

            if (!isEquipment)
            {
                var tier = ItemCatalog.GetItemDef((PickupCatalog.GetPickupDef(pickupIndex).itemIndex)).tier;
                switch (tier)
                {
                case ItemTier.Tier1:
                    return(PickupTier.Tier1);

                case ItemTier.Tier2:
                    return(PickupTier.Tier2);

                case ItemTier.Tier3:
                    return(PickupTier.Tier3);

                case ItemTier.Boss:
                    return(PickupTier.Boss);

                case ItemTier.Lunar:
                    return(PickupTier.Lunar);

                default:
                    return(PickupTier.None);
                }
            }
            else
            {
                var isLunar = EquipmentCatalog.GetEquipmentDef((PickupCatalog.GetPickupDef(pickupIndex).equipmentIndex)).isLunar;
                if (isLunar)
                {
                    return(PickupTier.LunarEquipment);
                }
                else
                {
                    //if (EquipmentCatalog.GetEquipmentDef((PickupCatalog.GetPickupDef(pickupIndex).equipmentIndex)).isBoss)
                    //    Debug.LogWarning("WAS A BOSS EQUIP!!? " + PickupCatalog.GetPickupDef(pickupIndex).nameToken);
                    return(PickupTier.Equipment);
                }
            }
        }
        private void CombatSquad_onMemberDefeatedServer(CharacterMaster arg1, DamageReport damageReport)
        {
            if (!damageReport.victimMaster)
            {
                return;
            }
            if (damageReport.attackerTeamIndex == damageReport.victimTeamIndex && damageReport.victimMaster.minionOwnership.ownerMaster)
            {
                return;
            }

            if (UnityEngine.Random.Range(1, 100) < 15)
            {
                PickupIndex pickupIndex = PickupCatalog.itemIndexToPickupIndex[(int)wispItem.itemIndex];
                if (pickupIndex != PickupIndex.none)
                {
                    PickupDropletController.CreatePickupDroplet(pickupIndex, damageReport.victimBody.corePosition, Vector3.up * 20f);
                }
            }
        }
Exemplo n.º 6
0
        private static PickupIndex?GetRandomItemOfTier(ItemTier tier, PickupIndex orDefault)
        {
            switch (tier)
            {
            case ItemTier.Tier1:
                return(PickRandomOf(BlackList.AvailableTier1DropList));

            case ItemTier.Tier2:
                return(PickRandomOf(BlackList.AvailableTier2DropList));

            case ItemTier.Tier3:
                return(PickRandomOf(BlackList.AvailableTier3DropList));

            case ItemTier.Lunar:
                if (ShareSuite.LunarItemsRandomized.Value)
                {
                    return(PickRandomOf(BlackList.AvailableLunarDropList));
                }
                break;

            case ItemTier.Boss:
                if (ShareSuite.BossItemsRandomized.Value)
                {
                    return(PickRandomOf(BlackList.AvailableBossDropList));
                }
                break;

            default:
                break;
            }
            var pickupDef = PickupCatalog.GetPickupDef(orDefault);

            if (BlackList.HasItem(pickupDef.itemIndex))
            {
                return(null);
            }
            else
            {
                return(orDefault);
            }
        }
Exemplo n.º 7
0
        public static bool IsValidItemPickup(PickupIndex pickup)
        {
            var pickupdef = PickupCatalog.GetPickupDef(pickup);

            if (pickupdef.itemIndex != ItemIndex.None)
            {
                var itemdef = ItemCatalog.GetItemDef(pickupdef.itemIndex);
                switch (itemdef.tier)
                {
                case ItemTier.Tier1:
                    return(ShareSuite.WhiteItemsShared.Value);

                case ItemTier.Tier2:
                    return(ShareSuite.GreenItemsShared.Value);

                case ItemTier.Tier3:
                    return(ShareSuite.RedItemsShared.Value);

                case ItemTier.Lunar:
                    return(ShareSuite.LunarItemsShared.Value);

                case ItemTier.Boss:
                    return(ShareSuite.BossItemsShared.Value);

                case ItemTier.NoTier:
                    break;

                default:
                    return(false);
                }
            }

            if (pickupdef.equipmentIndex != EquipmentIndex.None)
            {
                // var equipdef = EquipmentCatalog.GetEquipmentDef(pickupdef.equipmentIndex);
                // Optional further checks ...
                return(false);
            }

            return(false);
        }
Exemplo n.º 8
0
        public static string EquipmentMessage(PickupIndex pickupIdx)
        {
            EquipmentDef equipDef = EquipmentCatalog.GetEquipmentDef(pickupIdx.equipmentIndex);

            string displayName = $"{Language.GetString(pickupIdx.GetPickupNameToken())}";
            string description;
            string tierColor     = $"#{ColorUtility.ToHtmlStringRGB(pickupIdx.GetPickupColor())}";
            string tierColorDark = $"#{ColorUtility.ToHtmlStringRGB(pickupIdx.GetPickupColorDark())}";

            if (equipDef.descriptionToken != null && UnosMods.InfoOnPing.InfoOnPing.UseLongDescription.Value) // If config is set to show long description and object has valid long description
            {
                description = Language.GetString(equipDef.descriptionToken);
            }
            else
            {
                description = Language.GetString(equipDef.pickupToken) ?? Language.GetString(equipDef.descriptionToken); // Null checking because why not?
            }
            string message = $"<color={tierColor}>{displayName}: <color={tierColorDark}>{description}</color>";

            return(message);
        }
Exemplo n.º 9
0
        public static void CreateTerminals(On.RoR2.MultiShopController.orig_CreateTerminals orig, MultiShopController self, ItemTierShopConfig itemTierConfig)
        {
            // Boss Items and Equipment can not be part of multi shops by default, so needs a special case
            List <PickupIndex> otherItemsList = new List <PickupIndex>();

            if (itemTierConfig.itemTier == ItemTier.Boss)
            {
                var itemIndexList = R2API.ItemDropAPI.GetDefaultDropList(ItemTier.Boss);
                foreach (var itemIndex in itemIndexList)
                {
                    otherItemsList.Add(new PickupIndex(itemIndex));
                }
            }
            else if (itemTierConfig.itemTier == ItemTier.NoTier && itemTierConfig.isEquipment)
            {
                var itemIndexList = R2API.ItemDropAPI.GetDefaultEquipmentDropList();
                foreach (var itemIndex in itemIndexList)
                {
                    otherItemsList.Add(new PickupIndex(itemIndex));
                }
            }
            if (otherItemsList.Count > 0)
            {
                self.SetFieldValue("terminalGameObjects", new GameObject[self.terminalPositions.Length]);
                for (int i = 0; i < self.terminalPositions.Length; i++)
                {
                    PickupIndex      newPickupIndex = PickupIndex.none;
                    Xoroshiro128Plus treasureRng    = Run.instance.treasureRng;
                    newPickupIndex = treasureRng.NextElementUniform <PickupIndex>(otherItemsList);
                    bool       newHidden  = Run.instance.treasureRng.nextNormalizedFloat < 0.2f;
                    GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(self.terminalPrefab, self.terminalPositions[i].position, self.terminalPositions[i].rotation);
                    self.GetFieldValue <GameObject[]>("terminalGameObjects")[i] = gameObject;
                    gameObject.GetComponent <ShopTerminalBehavior>().SetPickupIndex(newPickupIndex, newHidden);
                    NetworkServer.Spawn(gameObject);
                }
                return;
            }

            orig(self);
        }
Exemplo n.º 10
0
        private void RollSpawnChance(CharacterBody victimBody, CharacterBody attackerBody)
        {
            // Roll percent chance has a base value of 7% (configurable), multiplied by 1 + .3 per player above 1.
            float percentChance = baseDropChance * (1f + ((NetworkUser.readOnlyInstancesList.Count - 1f) * playerScaling));

            if (reverseScaling)
            {
                percentChance /= Run.instance.difficultyCoefficient * reverseScalingRate;
            }
            WeightedSelection <List <PickupIndex> > weightedSelection = new WeightedSelection <List <PickupIndex> >(5);

            // This is done this way because elite bosses are possible, and should have the option to drop reds than their standard boss counterparts.
            if (victimBody.isElite)
            {
                AddDropWeights(weightedSelection, eliteDropWeights);
            }
            if (victimBody.isBoss)
            {
                AddDropWeights(weightedSelection, bossDropWeights);
            }
            // If the enemy in question is dead, then chances shoulder be the default for chests + some equipment item drop chances.
            else if (!victimBody.isElite)
            {
                AddDropWeights(weightedSelection, normalDropWeights);
            }
            // Item to drop is generated before the item pick up is generated for a future update.
            List <PickupIndex> list        = weightedSelection.Evaluate(Run.instance.spawnRng.nextNormalizedFloat);
            PickupIndex        pickupIndex = list[Run.instance.spawnRng.RangeInt(0, list.Count)];
            CharacterMaster    master      = attackerBody.master;
            float luck = (master && cloverRerollDrops) ? master.luck : 0f;

            if (Util.CheckRoll(percentChance, luck, null))
            {
                // Drop an item.
                PickupDropletController.CreatePickupDroplet(
                    pickupIndex,
                    victimBody.transform.position,
                    new Vector3(UnityEngine.Random.Range(-5.0f, 5.0f), 20f, UnityEngine.Random.Range(-5.0f, 5.0f)));
            }
        }
Exemplo n.º 11
0
        private static void CommandGroupInterceptHook(On.RoR2.Artifacts.CommandArtifactManager.orig_OnDropletHitGroundServer orig, ref GenericPickupController.CreatePickupInfo createPickupInfo, ref bool shouldSpawn)
        {
            if (!shouldSpawn)
            {
                return;
            }

            PickupIndex pickupIndex = createPickupInfo.pickupIndex;

            if (pickupIndex != PickupIndex.none)
            {
                PickupDef pickupDef = PickupCatalog.GetPickupDef(pickupIndex);
                if (pickupDef != null)
                {
                    if (pickupDef.itemIndex != ItemIndex.None && Catalog.aspectItemIndexes.Contains(pickupDef.itemIndex))
                    {
                        if (Configuration.AspectWorldUnique.Value && Configuration.AspectCommandGroupItems.Value)
                        {
                            AspectCommandDroplet(pickupDef, createPickupInfo.position, createPickupInfo.rotation, ref shouldSpawn);
                        }
                    }

                    if (pickupDef.equipmentIndex != EquipmentIndex.None && Catalog.aspectEquipIndexes.Contains(pickupDef.equipmentIndex))
                    {
                        if (Configuration.AspectCommandGroupEquip.Value)
                        {
                            AspectCommandDroplet(pickupDef, createPickupInfo.position, createPickupInfo.rotation, ref shouldSpawn);
                        }
                    }
                }
            }

            if (!shouldSpawn)
            {
                return;
            }

            orig(ref createPickupInfo, ref shouldSpawn);
        }
Exemplo n.º 12
0
        //Chance Shrine
        private static void ShrineChanceBehavior_AddShrineStack(On.RoR2.ShrineChanceBehavior.orig_AddShrineStack orig, ShrineChanceBehavior self, Interactor activator)
        {
            orig(self, activator);
            var characterBody = activator.GetComponent <CharacterBody>();

            if (characterBody)
            {
                var inv = characterBody.inventory;
                if (inv)
                {
                    if (inv.GetItemCount(ExtraShrineRollItemIndex) > 0 && Util.CheckRoll(ItemProcChance * inv.GetItemCount(ExtraShrineRollItemIndex), characterBody.master))
                    {
                        Xoroshiro128Plus rng    = new Xoroshiro128Plus(Run.instance.treasureRng.nextUlong);
                        PickupIndex      none   = PickupIndex.none;
                        PickupIndex      value  = rng.NextElementUniform <PickupIndex>(Run.instance.availableTier1DropList);
                        PickupIndex      value2 = rng.NextElementUniform <PickupIndex>(Run.instance.availableTier2DropList);
                        PickupIndex      value3 = rng.NextElementUniform <PickupIndex>(Run.instance.availableTier3DropList);
                        PickupIndex      value4 = rng.NextElementUniform <PickupIndex>(Run.instance.availableEquipmentDropList);
                        WeightedSelection <PickupIndex> weightedSelection = new WeightedSelection <PickupIndex>(8);
                        weightedSelection.AddChoice(none, self.failureWeight);
                        weightedSelection.AddChoice(value, self.tier1Weight);
                        weightedSelection.AddChoice(value2, self.tier2Weight);
                        weightedSelection.AddChoice(value3, self.tier3Weight);
                        weightedSelection.AddChoice(value4, self.equipmentWeight);
                        PickupIndex pickupIndex = weightedSelection.Evaluate(rng.nextNormalizedFloat);
                        bool        flag        = pickupIndex == PickupIndex.none;
                        if (flag)
                        {
                            Chat.AddMessage("<color=\"green\">Lucky Default Sphere <style=cShrine>has rolled the shrine an additional time for:</style><color=\"white\"> Nothing.");
                        }
                        else
                        {
                            Chat.AddMessage($"<color=\"green\">Lucky Default Sphere <style=cShrine>has rolled the shrine an additional time for:</style><color=\"white\"> {Language.GetString(PickupCatalog.GetPickupDef(pickupIndex).nameToken)}");
                            PickupDropletController.CreatePickupDroplet(pickupIndex, self.dropletOrigin.position, self.dropletOrigin.forward * 20f);
                        }
                    }
                }
            }
        }
Exemplo n.º 13
0
        private void GiveRandomRed(On.RoR2.CharacterBody.orig_OnInventoryChanged orig, CharacterBody self) //ripped from harbcrate, i did credit though.
        {
            orig(self);
            var amount = GetCount(self);

            if (amount > 1)
            {
                self.inventory.RemoveItem(catalogIndex);
                PickupIndex loot = Run.instance.treasureRng.NextElementUniform(Run.instance.availableTier3DropList);
                if (self.isPlayerControlled)
                {
                    PickupDropletController.CreatePickupDroplet(loot, self.corePosition, Vector3.up * 5);
                }
                else
                {
                    PickupDef def = PickupCatalog.GetPickupDef(loot);
                    self.inventory.GiveItem(def.itemIndex);
                    var lootCount = self.inventory.GetItemCount(def.itemIndex);
                    Chat.AddPickupMessage(self, def.nameToken, ColorCatalog.GetColor(ItemCatalog.GetItemDef(def.itemIndex).colorIndex), (uint)lootCount);
                }
            }
        }
Exemplo n.º 14
0
        // Making sure nothing custom items related get saved to the UserProfile so if the user decide to remove the custom items he doesn't get a corrupted profile
        // TODO: Somehow find a way to make all of this UserProfile securing cleaner. By having a custom serialized file only for custom items etc

        // Disable DiscoveredPickups field in UserProfile for custom items
        private static void SaveFieldAttributeOnSetupPickupsSet(On.RoR2.UserProfile.SaveFieldAttribute.orig_SetupPickupsSet orig, UserProfile.SaveFieldAttribute self, FieldInfo fieldInfo)
        {
            self.getter = delegate(UserProfile userProfile) {
                bool[] pickupsSet = (bool[])fieldInfo.GetValue(userProfile);
                var    result     = new StringBuilder("");
                for (int i = 0; i < OriginalItemCount + OriginalEquipmentCount + 1; i++)
                {
                    var pickupIndex = PickupIndex.allPickups.ToList()[i];

                    if (pickupsSet[pickupIndex.value] && !IsCustomItemOrEquipment(pickupIndex))
                    {
                        result.Append(pickupIndex.ToString());
                        result.Append(" ");
                    }
                }

                return(result.ToString());
            };
            self.setter = delegate(UserProfile userProfile, string valueString) {
                bool[] array = (bool[])fieldInfo.GetValue(userProfile);
                Array.Clear(array, 0, 0);
                string[] array2 = valueString.Split(' ');
                foreach (var name in array2)
                {
                    PickupIndex pickupIndex = PickupIndex.Find(name);

                    if (pickupIndex.isValid && !IsCustomItemOrEquipment(pickupIndex))
                    {
                        array[pickupIndex.value] = true;
                    }
                }
            };
            self.copier = delegate(UserProfile srcProfile, UserProfile destProfile) {
                Array  sourceArray = (bool[])fieldInfo.GetValue(srcProfile);
                bool[] array       = (bool[])fieldInfo.GetValue(destProfile);
                Array.Copy(sourceArray, array, array.Length);
            };
        }
Exemplo n.º 15
0
            public void Start()
            {
                holdoutZoneController = GetComponent <HoldoutZoneController>();

                if (NetworkServer.active)
                {
                    ShouldBeActive = false;
                    rng            = new Xoroshiro128Plus(Run.instance.treasureRng.nextUlong);
                    if (dropTable)
                    {
                        dropPickup = dropTable.GenerateDrop(rng);
                    }
                }
                else
                {
                    new RequestZoneShouldBeActive(gameObject.GetComponent <NetworkIdentity>().netId).Send(NetworkDestination.Server);
                }

                holdoutZoneController.onCharged = new HoldoutZoneController.HoldoutZoneControllerChargedUnityEvent();
                holdoutZoneController.onCharged.AddListener(zone => Unearth());

                instance = this;
            }
Exemplo n.º 16
0
        private static PickupIndex GetRandomItemOfTier(ItemTier tier, PickupIndex orDefault)
        {
            switch (tier)
            {
            case ItemTier.Tier1:
                return(PickRandomOf(Run.instance.availableTier1DropList));

            case ItemTier.Tier2:
                return(PickRandomOf(Run.instance.availableTier2DropList));

            case ItemTier.Tier3:
                return(PickRandomOf(Run.instance.availableTier3DropList));

            case ItemTier.Lunar:
                return(PickRandomOf(Run.instance.availableLunarDropList));

            case ItemTier.Boss:
                return(orDefault);    // no boss item list, and also probably better anyway

            default:
                return(orDefault);
            }
        }
Exemplo n.º 17
0
        private void BuildNotification(PickupIndex pickupIndex, RoR2.UI.PingIndicator pingIndicator)
        {
            LocalUser localUser = LocalUserManager.GetFirstLocalUser();

            if (localUser.currentNetworkUser.userName ==
                Util.GetBestMasterName(pingIndicator.pingOwner.GetComponent <CharacterMaster>()))
            {
                if (localUser.userProfile.HasDiscoveredPickup(pickupIndex))
                {
                    PickupDef pickup = PickupCatalog.GetPickupDef(pickupIndex);

                    ItemDef      item     = ItemCatalog.GetItemDef(pickup.itemIndex);
                    EquipmentDef equip    = EquipmentCatalog.GetEquipmentDef(pickup.equipmentIndex);
                    ArtifactDef  artifact = ArtifactCatalog.GetArtifactDef(pickup.artifactIndex);

                    GenericNotification notification = Object
                                                       .Instantiate(Resources.Load <GameObject>("Prefabs/NotificationPanel2"))
                                                       .GetComponent <GenericNotification>();

                    if (item != null)
                    {
                        notification.SetItem(item);
                    }
                    else if (equip != null)
                    {
                        notification.SetEquipment(equip);
                    }
                    else if (artifact != null)
                    {
                        notification.SetArtifact(artifact);
                    }

                    notification.transform.SetParent(RoR2Application.instance.mainCanvas.transform, false);
                    notification.transform.position = new Vector3(notification.transform.position.x + 2, 95, 0);
                }
            }
        }
Exemplo n.º 18
0
        private void ArenaMissionController_EndRound(On.RoR2.ArenaMissionController.orig_EndRound orig, ArenaMissionController self)
        {
            GameObject cachedRewardPosition = self.rewardSpawnPosition;

            self.rewardSpawnPosition = null;
            int participatingPlayerCount = Run.instance.participatingPlayerCount;

            if (participatingPlayerCount != 0 && self.rewardSpawnPosition)
            {
                List <PickupIndex> list = Run.instance.availableTier1DropList;
                if (self.currentRound > 4)
                {
                    list = Run.instance.availableTier2DropList;
                }
                if (self.currentRound == self.totalRoundsMax)
                {
                    list = Run.instance.availableTier3DropList;
                }
                if (list.Count > 0)
                {
                    PickupIndex pickupIndex = self.rng.NextElementUniform <PickupIndex>(list);
                    int         num         = participatingPlayerCount;
                    float       angle       = 360f / (float)num;
                    Vector3     vector      = Quaternion.AngleAxis((float)UnityEngine.Random.Range(0, 360), Vector3.up) * (Vector3.up * 40f + Vector3.forward * 5f);
                    Quaternion  rotation    = Quaternion.AngleAxis(angle, Vector3.up);
                    int         k           = 0;
                    while (k < num)
                    {
                        PickupDropletController.CreatePickupDroplet(pickupIndex, self.rewardSpawnPosition.transform.position, vector);
                        k++;
                        vector = rotation * vector;
                    }
                }
            }
            orig(self);
            self.rewardSpawnPosition = cachedRewardPosition;
        }
Exemplo n.º 19
0
 /// <summary>
 /// Lifted straight from <seealso cref="RoR2.Inventory.GiveRandomItems"/>, which seems to currenlty have a bug with
 /// only giving tier 1 void items. At some point i'll remove this and point directly at the internal give random items method
 /// </summary>
 /// <param name="count">Number of items to give</param>
 /// <param name="lunarEnabled">When enabled will add lunar items to the list to picked from</param>
 /// <param name="voidEnabled">When enabled will add void items to the list picked from</param>
 private static void GiveRandomItems(Inventory inventory, int count, bool lunarEnabled, bool voidEnabled)
 {
     if (count > 0)
     {
         WeightedSelection <List <PickupIndex> > weightedSelection = new WeightedSelection <List <PickupIndex> >();
         weightedSelection.AddChoice(Run.instance.availableTier1DropList, 100f);
         weightedSelection.AddChoice(Run.instance.availableTier2DropList, 60f);
         weightedSelection.AddChoice(Run.instance.availableTier3DropList, 4f);
         if (lunarEnabled)
         {
             weightedSelection.AddChoice(Run.instance.availableLunarItemDropList, 4f);
         }
         if (voidEnabled)
         {
             weightedSelection.AddChoice(Run.instance.availableVoidTier1DropList, 4f);
             weightedSelection.AddChoice(Run.instance.availableVoidTier2DropList, 2.39999986f);
             weightedSelection.AddChoice(Run.instance.availableVoidTier3DropList, 0.16f);
         }
         for (int i = 0; i < count; i++)
         {
             try
             {
                 List <PickupIndex> tierDropList    = weightedSelection.Evaluate(UnityEngine.Random.value);
                 PickupIndex        itemPickupIndex = tierDropList.ElementAtOrDefault(UnityEngine.Random.Range(0, tierDropList.Count));
                 ItemIndex          itemIndex       = PickupCatalog.GetPickupDef(itemPickupIndex)?.itemIndex ?? ItemIndex.None;
                 inventory.GiveItem(itemIndex);
             }
             catch (Exception ex)
             {
                 Debug.LogException(ex);
                 Logger.LogError(ex);
                 Logger.LogMessage("Exception occured giving player an item");
             }
         }
     }
 }
Exemplo n.º 20
0
        public static void DropItem(Transform charTransform, Inventory inventory, PickupIndex pickupIndex)
        {
            if (pickupIndex.equipmentIndex != EquipmentIndex.None)
            {
                if (inventory.GetEquipmentIndex() != pickupIndex.equipmentIndex)
                {
                    return;
                }

                inventory.SetEquipmentIndex(EquipmentIndex.None);
            }
            else
            {
                if (inventory.GetItemCount(pickupIndex.itemIndex) <= 0)
                {
                    return;
                }

                inventory.RemoveItem(pickupIndex.itemIndex, 1);
            }

            PickupDropletController.CreatePickupDroplet(pickupIndex,
                                                        charTransform.position, Vector3.up * 20f + charTransform.forward * 10f);
        }
Exemplo n.º 21
0
        private string constructItemsLostString(List <ItemCount> difference)
        {
            string result = "<color=#8296ae>You gave up ";

            for (int i = 0; i < difference.Count; i++)
            {
                ItemCount   diffItem    = difference[i];
                PickupIndex pickupIndex = new PickupIndex(diffItem.itemIndex);
                string      itemName    = Language.GetString(ItemCatalog.GetItemDef(diffItem.itemIndex).nameToken);
                string      hexColor    = "#" + ColorUtility.ToHtmlStringRGB(pickupIndex.GetPickupColor());

                result += "x" + diffItem.count + " " + "<color=" + hexColor + ">" + itemName + "</color>";
                if (i + 1 < difference.Count)
                {
                    result += ", ";
                }
                else
                {
                    result += "</color>";
                }
            }

            return(result);
        }
Exemplo n.º 22
0
        // Token: 0x06002C78 RID: 11384 RVA: 0x000BBA48 File Offset: 0x000B9C48
        private void GrantPickupServer(PickupIndex pickupIndex, int countToGrant)
        {
            PickupDef pickupDef = PickupCatalog.GetPickupDef(pickupIndex);

            if (pickupDef == null)
            {
                return;
            }
            ItemIndex itemIndex = pickupDef.itemIndex;

            if (ItemCatalog.GetItemDef(itemIndex) == null)
            {
                return;
            }
            base.characterBody.inventory.GiveItem(itemIndex, countToGrant);
            Chat.SendBroadcastChat(new Chat.PlayerPickupChatMessage
            {
                subjectAsCharacterBody = base.characterBody,
                baseToken      = "MONSTER_PICKUP",
                pickupToken    = pickupDef.nameToken,
                pickupColor    = pickupDef.baseColor,
                pickupQuantity = (uint)this.itemsToGrant
            });
        }
            public static bool Prefix(ChestBehavior __instance)
            {
                if (!NetworkServer.active)
                {
                    return(false);
                }
                PickupIndex dropPickup = Traverse.Create(__instance).Field("dropPickup").GetValue <PickupIndex>();

                if (dropPickup == PickupIndex.none)
                {
                    return(false);
                }
                for (int i = 0; i < configDropCount.Value; i++)
                {
                    dropPickup = Traverse.Create(__instance).Field("dropPickup").GetValue <PickupIndex>();
                    PickupDropletController.CreatePickupDroplet(dropPickup, __instance.dropTransform.position + Vector3.up * 1.5f, Vector3.up * __instance.dropUpVelocityStrength + __instance.dropTransform.forward * __instance.dropForwardVelocityStrength);
                    if (configRandom.Value)
                    {
                        __instance.RollItem();
                    }
                }
                Traverse.Create(__instance).Field("dropPickup").SetValue(PickupIndex.none);
                return(false);
            }
Exemplo n.º 24
0
        public static int GetPickupCount(PickupIndex pickupIndex, int userID = 0)
        {
            Inventory inv = GetLocalBody(userID)?.inventory;

            return(GetPickupCount(inv, pickupIndex));
        }
Exemplo n.º 25
0
        public static int GetPickupCount(this CharacterBody body, PickupIndex pickupIndex)
        {
            Inventory inv = body?.inventory;

            return(inv.GetPickupCount(pickupIndex));
        }
Exemplo n.º 26
0
        public void Awake()
        {
            noRefresh       = Config.Wrap("Shrine of Chance", "NoCooldown", "When enabled, this gets rid of the 2 second cooldown between purchases. Default = false", false);
            maximumPurchase = Config.Wrap("Shrine of Chance", "MaxPurchase", "The maximum number of purchases you can make before the shrine is disabled. Default = 2", 2);
            chatMessages    = Config.Wrap("Chat", "ChatMessages", "When enabled, you will get a message in the chat letting you know you have increased odds. Default = true", true);

            //init failure count
            int failureCount = 0;

            On.RoR2.ShrineChanceBehavior.AddShrineStack += (orig, self, activator) =>
            {
                //set maximum purchase count
                self.maxPurchaseCount = maximumPurchase.Value;

                /*
                 * everything is default the first 2 tries.
                 * if you fail 2 times in a row, on the third try, the weights change to be more favorable for a tier 2 item or equipment
                 * if you fail 5 times in a row, on the sixth try, the weights change to be more favorable for a tier 3 item
                 * if you fail 8 times in a row, on the ninth try, you are guaranteed a tier 3 item
                 */

                if (failureCount >= 0 && failureCount < 2)
                {
                    self.tier1Weight     = 8;
                    self.tier2Weight     = 2;
                    self.tier3Weight     = 0.2f;
                    self.equipmentWeight = 2;
                    self.failureWeight   = 10.1f;
                }
                else if (failureCount >= 2 && failureCount < 5)
                {
                    if (chatMessages.Value)
                    {
                        Chat.AddMessage("Increased chances for tier 2 item or equipment");
                    }
                    self.tier1Weight     = -100;
                    self.tier2Weight     = 4;
                    self.tier3Weight     = 0.2f;
                    self.equipmentWeight = 2;
                    self.failureWeight   = 10.1f;
                }
                else if (failureCount >= 5 && failureCount < 8)
                {
                    if (chatMessages.Value)
                    {
                        Chat.AddMessage("Increased chances for tier 3 item");
                    }
                    self.tier1Weight     = -100;
                    self.tier2Weight     = 2;
                    self.tier3Weight     = 4;
                    self.equipmentWeight = -100;
                    self.failureWeight   = 10.1f;
                }
                else if (failureCount >= 8)
                {
                    if (chatMessages.Value)
                    {
                        Chat.AddMessage("Guaranteed Legendary. You've earned it.");
                    }
                    self.tier1Weight     = -100;
                    self.tier2Weight     = -100;
                    self.tier3Weight     = 1000;
                    self.equipmentWeight = -100;
                    self.failureWeight   = -100;
                }

                if (!NetworkServer.active)
                {
                    Debug.LogWarning("[Server] function 'System.Void RoR2.ShrineChanceBehavior::AddShrineStack(RoR2.Interactor)' called on client");
                    return;
                }
                Xoroshiro128Plus rng    = self.GetFieldValue <Xoroshiro128Plus>("rng");
                PickupIndex      none   = PickupIndex.none;
                PickupIndex      value  = rng.NextElementUniform <PickupIndex>(Run.instance.availableTier1DropList);
                PickupIndex      value2 = rng.NextElementUniform <PickupIndex>(Run.instance.availableTier2DropList);
                PickupIndex      value3 = rng.NextElementUniform <PickupIndex>(Run.instance.availableTier3DropList);
                PickupIndex      value4 = rng.NextElementUniform <PickupIndex>(Run.instance.availableEquipmentDropList);
                WeightedSelection <PickupIndex> weightedSelection = new WeightedSelection <PickupIndex>(8);
                weightedSelection.AddChoice(none, self.failureWeight);
                weightedSelection.AddChoice(value, self.tier1Weight);
                weightedSelection.AddChoice(value2, self.tier2Weight);
                weightedSelection.AddChoice(value3, self.tier3Weight);
                weightedSelection.AddChoice(value4, self.equipmentWeight);
                PickupIndex pickupIndex = weightedSelection.Evaluate(rng.nextNormalizedFloat);
                bool        flag        = pickupIndex == PickupIndex.none;
                if (flag)
                {
                    Chat.SubjectFormatChatMessage formatChatMessage = new Chat.SubjectFormatChatMessage();
                    formatChatMessage.subjectAsCharacterBody = activator.GetComponent <CharacterBody>();
                    formatChatMessage.baseToken = "SHRINE_CHANCE_FAIL_MESSAGE";
                    Chat.SendBroadcastChat((Chat.ChatMessageBase)formatChatMessage);
                    //on failure, increment failure count
                    failureCount++;
                }
                else
                {
                    self.SetFieldValue <int>("successfulPurchaseCount", self.GetFieldValue <int>("successfulPurchaseCount") + 1);
                    //this.successfulPurchaseCount++;
                    PickupDropletController.CreatePickupDroplet(pickupIndex, self.dropletOrigin.position, self.dropletOrigin.forward * 20f);
                    Chat.SubjectFormatChatMessage formatChatMessage = new Chat.SubjectFormatChatMessage();
                    formatChatMessage.subjectAsCharacterBody = activator.GetComponent <CharacterBody>();
                    formatChatMessage.baseToken = "SHRINE_CHANCE_SUCCESS_MESSAGE";
                    Chat.SendBroadcastChat((Chat.ChatMessageBase)formatChatMessage);
                    //on success, reset failure count to 0
                    failureCount = 0;
                }
                //Action<bool, Interactor> action = ShrineChanceBehavior.onShrineChancePurchaseGlobal;
                Action <bool, Interactor> action = typeof(ShrineChanceBehavior).GetFieldValue <Action <bool, Interactor> >("onShrineChancePurchaseGlobal");
                if (action != null)
                {
                    action(flag, activator);
                }
                self.SetFieldValue <bool>("waitingForRefresh", true);
                //this.waitingForRefresh = true;
                if (noRefresh.Value)
                {
                    self.SetFieldValue <float>("refreshTimer", 0f);
                }
                else
                {
                    self.SetFieldValue <float>("refreshTimer", 2f);
                }
                //this.refreshTimer = 2f;
                EffectManager.instance.SpawnEffect(Resources.Load <GameObject>("Prefabs/Effects/ShrineUseEffect"), new EffectData
                {
                    origin   = base.transform.position,
                    rotation = Quaternion.identity,
                    scale    = 1f,
                    color    = self.shrineColor
                }, true);
                if (self.GetFieldValue <int>("successfulPurchaseCount") >= self.maxPurchaseCount)
                {
                    self.symbolTransform.gameObject.SetActive(false);
                }
            };
        }
Exemplo n.º 27
0
		// Token: 0x0600278E RID: 10126 RVA: 0x000B869D File Offset: 0x000B689D
		public static void _WritePickupIndex_None(NetworkWriter writer, PickupIndex value)
		{
			writer.WritePackedUInt32((uint)value.value);
		}
Exemplo n.º 28
0
        public static bool IsCustomItemOrEquipment(PickupIndex pickupIndex)
        {
            var pickupDef = PickupCatalog.GetPickupDef(pickupIndex);

            return((int)pickupDef.itemIndex >= OriginalItemCount || (int)pickupDef.equipmentIndex >= OriginalEquipmentCount);
        }
Exemplo n.º 29
0
 private static void PageBuilderOnAddSimplePickup(On.RoR2.UI.LogBook.PageBuilder.orig_AddSimplePickup orig, PageBuilder self, PickupIndex pickupIndex)
 {
     if (IsCustomItemOrEquipment(pickupIndex))
     {
         ItemIndex      itemIndex      = pickupIndex.itemIndex;
         EquipmentIndex equipmentIndex = pickupIndex.equipmentIndex;
         string         token          = null;
         if (itemIndex != ItemIndex.None)
         {
             ItemDef itemDef = ItemCatalog.GetItemDef(itemIndex);
             self.AddDescriptionPanel(Language.GetString(itemDef.descriptionToken));
             token = itemDef.loreToken;
             //ulong statValueULong = get from custom file;
             //ulong statValueULong2 = get from custom file;
             string stringFormatted  = Language.GetStringFormatted("GENERIC_PREFIX_FOUND", "Unknown"); // param arg being the value from custom file
             string stringFormatted2 = Language.GetStringFormatted("ITEM_PREFIX_STACKCOUNT", "Unknown");
             self.AddSimpleTextPanel(stringFormatted, stringFormatted2);
         }
         else if (equipmentIndex != EquipmentIndex.None)
         {
             EquipmentDef equipmentDef = EquipmentCatalog.GetEquipmentDef(equipmentIndex);
             self.AddDescriptionPanel(Language.GetString(equipmentDef.descriptionToken));
             token = equipmentDef.loreToken;
             // this.statSheet.GetStatDisplayValue(PerEquipmentStatDef.totalTimeHeld.FindStatDef(equipmentIndex)) get from custom file instead
             // this.statSheet.GetStatDisplayValue(PerEquipmentStatDef.totalTimesFired.FindStatDef(equipmentIndex))
             string stringFormatted3 = Language.GetStringFormatted("EQUIPMENT_PREFIX_TOTALTIMEHELD", "Unknown");
             string stringFormatted4 = Language.GetStringFormatted("EQUIPMENT_PREFIX_USECOUNT", "Unknown");
             self.AddSimpleTextPanel(stringFormatted3, stringFormatted4);
         }
         // ReSharper disable once AssignNullToNotNullAttribute
         self.AddNotesPanel(Language.IsTokenInvalid(token) ? Language.GetString("EARLY_ACCESS_LORE") : Language.GetString(token));
     }
     else
     {
         orig(self, pickupIndex);
     }
 }
Exemplo n.º 30
0
        private static void UserProfileOnDiscoverPickup(On.RoR2.UserProfile.orig_DiscoverPickup orig, UserProfile self, PickupIndex pickupIndex)
        {
            if (IsCustomItemOrEquipment(pickupIndex))
            {
                return;
            }

            orig(self, pickupIndex);
        }