Exemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        m_pickUpDisposition = GetComponent <PickUpDisposition>();

        var mat = GetComponent <MeshRenderer>().material;

        switch (m_pickUpDisposition.m_pickUpDisposition)
        {
        case PickUpDisposition.publicPickUpDisposition.SpeedUp:
            mat.color = SpeedUpColor;
            break;

        case PickUpDisposition.publicPickUpDisposition.SpeedDown:
            mat.color = SpeedDownColor;
            break;

        case PickUpDisposition.publicPickUpDisposition.QTE:
            mat.color = QTEColor;
            break;
        }
    }
Exemplo n.º 2
0
    private void Start()
    {
        m_pickUpDisposition = GetComponent <PickUpDisposition>();
        switch (m_pickUpDisposition.m_pickUpDisposition)
        {
        case PickUpDisposition.PublicPickUpDisposition.None:
            DissapperCount = 1;
            break;

        case PickUpDisposition.PublicPickUpDisposition.SpeedUp:
            DissapperCount = 2;
            break;

        case PickUpDisposition.PublicPickUpDisposition.SpeedDown:
            DissapperCount = 3;
            break;

        case PickUpDisposition.PublicPickUpDisposition.QTE:
            DissapperCount = 10;
            break;
        }
    }
Exemplo n.º 3
0
 private void Start()
 {
     m_pickUpDisposition = GetComponent <PickUpDisposition>();
 }